Broken Sword I & II - Enhanced cutscene project - Update
Moderator: ScummVM Team
Man, high quality music in BS would rule.. an empire or somesuch.
a) judging by the previous posts
b) which you acknowledge in your post?
What? No, the cutscene packs contain losslessly re-encoded versions of the original cutscenes that were compressed using a proprietary codec which the open source ScummVM can't support.
Does ScummVM use the results of a project that's clearly on holdYuruka wrote:Hmm...Do ScummVM use these Cutscenes in their Cutscene pack?
[...]
Great project, great screens, too bad you haven't updated on the project.
a) judging by the previous posts
b) which you acknowledge in your post?
What? No, the cutscene packs contain losslessly re-encoded versions of the original cutscenes that were compressed using a proprietary codec which the open source ScummVM can't support.
Last edited by raina on Tue Aug 26, 2008 8:56 pm, edited 1 time in total.
- JohnnyWalker2001
- Posts: 405
- Joined: Mon Oct 16, 2006 1:27 pm
- Location: London, UK
What do you mean? ScummVM reads dxa and even smacker videos now.
Improve away.
Thing is, it is pretty difficult to improve on highly compressed video like this without loosing some of the detail in the images.
I was actually thinking of having a go at it when I get the time myself though, I have some ok tools for tasks like these. But don't hold your breath.
Improve away.
Thing is, it is pretty difficult to improve on highly compressed video like this without loosing some of the detail in the images.
I was actually thinking of having a go at it when I get the time myself though, I have some ok tools for tasks like these. But don't hold your breath.
The directors cut uses a combination of newly drawn scenes and refurbished animation from the original game. And unfortunatly it will not be possible to use these as they have different timesignatures and slightly different storylines than the originals. Redoing the video we already have is a much more plausible solution.
As I remember, the Directors Cut just have a complete new Intro, all other cutscenes are all the same, just reencoded from the original source. You can see this best in the Ireland car accident cutscene, there is still the crappy CGI sports car like in the original. (it looks OK in the old cutscene because of the low quality)
So it should be possible to get most of the cutscenes in high resolution. Should be just "a little bit" wii hacking.
So it should be possible to get most of the cutscenes in high resolution. Should be just "a little bit" wii hacking.
I "acquired" a copy of the Wii version and extracted the cutscenes for comparison. Apart from the mentioned different intro, there are a number of other differences that can be seen:
*All clips are now full-resolution (640*400) instead of 640*200.
*The clips are 30fps instead of 12fps. Some of the animation seems to have been retimed to add new frames, other parts just have multiplied frames. No evidence of smoothing, but I haven't looked closely at every clip.
*Most of the background and some of the sprites have been re-inserted in hi-res.
*The rest of the sprites seems to have been cut directly from the old scenes, and look very low-res and artifacted.
*Some details have been redrawn, for example in the ferrari-clip the gem is much bigger and shinier (to make the puzzle simpler?) and the blood on Fitzgerald's face have been removed (making the lower part of his face the only part of him that is in full resolution).
*The old intro, now the second(?) cutscene in the game, is for some reason upscaled and cropped to 640*480. This is rather ugly. It almost looks like George's eyebrows have been redrawn as well, but they are rather sharp in the original as well, so I guess they could just have been lucky in the re-encode...
Most importantly: These movies are in Nintendo's thp format and cannot be used in ScummVM without re-encoding. And that will likely result in the same problem with large file sizes as detailed above, but presumably with less improvement compared to the original. So, most likely not worth it.
*All clips are now full-resolution (640*400) instead of 640*200.
*The clips are 30fps instead of 12fps. Some of the animation seems to have been retimed to add new frames, other parts just have multiplied frames. No evidence of smoothing, but I haven't looked closely at every clip.
*Most of the background and some of the sprites have been re-inserted in hi-res.
*The rest of the sprites seems to have been cut directly from the old scenes, and look very low-res and artifacted.
*Some details have been redrawn, for example in the ferrari-clip the gem is much bigger and shinier (to make the puzzle simpler?) and the blood on Fitzgerald's face have been removed (making the lower part of his face the only part of him that is in full resolution).
*The old intro, now the second(?) cutscene in the game, is for some reason upscaled and cropped to 640*480. This is rather ugly. It almost looks like George's eyebrows have been redrawn as well, but they are rather sharp in the original as well, so I guess they could just have been lucky in the re-encode...
Most importantly: These movies are in Nintendo's thp format and cannot be used in ScummVM without re-encoding. And that will likely result in the same problem with large file sizes as detailed above, but presumably with less improvement compared to the original. So, most likely not worth it.
I recently bought the PC Version of the Broken Sword DC, which was released nearly half a year ago. The cutscenes are available as *.ogv files with combined video and audio.
Is it possible to include the ogv cutscenes in the ScummVM Version? The cutscenes which are now available in full resolution are much superior to their original versions.
Is it possible to include the ogv cutscenes in the ScummVM Version? The cutscenes which are now available in full resolution are much superior to their original versions.
- McKnallski
- Posts: 68
- Joined: Tue Dec 08, 2009 2:32 pm