Going 'Open Source'

General chat related to ScummVM, adventure gaming, and so on.

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Pixman
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Joined: Fri Dec 24, 2010 11:55 pm

Going 'Open Source'

Post by Pixman »

Hello scummVM team / community,

I've been asking myself this for a long time now and I really would like to know, if you're legally bond for all your adventure games, you have access to the source code, to not release it?

Is this due some patent / copyright issues?
Or is it just some unwritten rule between the company and the developers to not open it?

A hobby developer myself, a lot of it would be most interesting to me, even though a lot of it would be outdated, but still could give me good ideas / new concepts.

Is this planned? If yes, for which games? FOTAQ, BASS? (you seem to have good access to these 2 games :) ).

Thanks for any input,

Greetings,
Michael
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MusicallyInspired
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Post by MusicallyInspired »

Can't you access all the engines supported right from the ScummVM source code?
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sev
ScummVM Lead
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Post by sev »

Exactly. Why deal with 20 years old code when you have a complete reimplementation written with modern approaches. And yes, we're legally bond not to release sources to the public in majority of cases.


Eugene
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