Pseudo_Intellectual wrote: I'd like to lodge a vehement, if ineligible, vote to incorporate the functional Gargoyle engine (interpreter of numerous text adventure formats) into the main distribution. Any development that in a single stroke multiplies by a hundred the amount of games supported by your project can't be a bad thing. They're all adventures! Just... some of them benefit less from mouse support and anti-aliasing
![Cool 8)](./images/smilies/icon_cool.gif)
No, I think Gargoyle uses various engines to interpret numerous text adventure formats (my /usr/lib/gargoyle lists frotz, nitfoil, git (the interpreter), glulxe, magnetic, level9, tadsr among others). I think it just adds typographic niceties to them, like kerning, ligatures, antialiasing, smart quotes... It would probably be more logical to incorporate the engines themselves, or those of compatible licenses, like frotz and glulxe.
But, I don't think text adventures are any more logically in scope of scummvm than 3d stuff is, and there already is a vibrant community making those nice and playable (and creating many great new ones) anyway. What benefit would those have from the scummvm infrastructure?