Thankfully they sped up the game quite a bit, making the transition cutscenes much more bearable now. I wonder if they're using new renders, or recycling something they had archived for later use. The movement seems much smoother now, unlike the original transitions (I think they were rendered with 15 or 20 frames per second, something like that).
http://www.youtube.com/watch?v=JnbmjnvSJN4
http://youtu.be/pVO2vwJAm8U?hd=1
http://youtu.be/V7FN_Zkq1IA?hd=1
Seems like they had problems implementing the microscope puzzle as well.
This, the piano puzzle and the pentagon puzzle were removed from the port:
http://toucharcade.com/2010/11/22/cut-c ... 7th-guest/
The unrelated 7th Guest port to the iPad
Moderator: ScummVM Team
The unrelated 7th Guest port to the iPad
Last edited by Scarlatti on Sat Apr 16, 2011 1:57 pm, edited 1 time in total.
It looks like they've just increased the framerate for the video files that don't contain audio (hence several visual sequences are out of sync with the midi music - much like the Windows player). Not sure whether it's just a linear increase or slightly slower at the start/end to smooth the look a bit.
The reason for cutting the knife puzzle is because only a small portion of the screen is used for the puzzle, but the above Youtube review shows you can zoom in...
The reason for cutting the knife puzzle is because only a small portion of the screen is used for the puzzle, but the above Youtube review shows you can zoom in...
I cannot see any reasons why porting the AI over would be any problems, 7th guest ran on much much lower hardware than the iPad runs.. I think it's just laziness and trying to make a fast buck.. hell they didn't even really optimize it for the iPad (or a touchscreen device)..ScottT wrote:Microscope puzzle would involve porting the AI over, but I can't see any 'technical' issue that would have prevented the piano puzzle - perhaps it was culled to stop the frustration
You may call it that, but they could view it in terms of cost benefit. For all the other puzzles, the scripts themselves run the puzzles - just for the microscope, they would have needed to port extra code over. Obviously, time spent fixing/fine-tuning parts of the game (opcodes, video decoder, etc) that affect a lot of the game would have priority - particularly if they also wanted to drop the AI difficultly slightly.SuperDre wrote:I think it's just laziness and trying to make a fast buck..
Personally, I'd have preferred to see the whole game similar to how it was in the DOS version (as opposed to the slight Windows version bias the app seems to have, but I don't own an iOS device so can't comment), and to be honest... is the game that much worse with that optional puzzle removed?
They are going to release the microscope puzzle as a separate app with a new option for selecting difficulty levels:
http://en.wikipedia.org/wiki/The_7th_Guest:_Infection
http://en.wikipedia.org/wiki/The_7th_Guest:_Infection
Just as I said, Making a fast buck..... because I doubt they will release this for free if you already own the 7th Guest game..Scarlatti wrote:They are going to release the microscope puzzle as a separate app with a new option for selecting difficulty levels:
http://en.wikipedia.org/wiki/The_7th_Guest:_Infection