Seldon wrote:monsieurouxx wrote:
Installation instructions : Find the original Dune files (game by Cryo interactive) on any Abandonware website
I'm afraid that's still violation of rule #0
Hey, you truncated the sentence!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
It was "from an Abandonware website OR from your original copy". However, I understand your intentions and the forum's rule. I'll change that. I thought Dune had fallen into "tolerated abandonware". No need to argue on that, I'll change it.
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fingolfin wrote:P.S.: I just went through the tutorial and had a "working" quux engine in about 15 minutes of work (including compiling)
Alright, I'll give it a new try! No problem.
fingolfin wrote:Look, the HOWTO is meant to be up-to-date. Of course we sometimes change things and forget to update the HOWTO, and then it need fixes. Bad!
But we are happy to fix it if we are told about it. (...)
You see, in general, the ScummVM community is very helpful -- but only if you show that you are willing to work, too.
Relax, man, I know all that!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
At the time it happened, I described the problem I encountered. I might even be the source of the current accuracy of the tutorial! (just kidding). I also know that the ScummVM community is very alive. In fact, I thought it was so big and busy that it didn't really "need" me to contribute in any sort of way -- seriously, and said without sarcasm.
After I do my new attempt, I'll ask for some help if I don't succeed.
fingolfin wrote:
What would that random mysterious volunteer gain from writing code that is meant to give you a kick start?
Once again, considering how active the community is, I thought some Dune fan boy (like me) would feel happy to do it, just for glory's sake. That's what I would do. As you said, for someone experienced, it takes only 15 minutes.
However after your updates I'll do a new attempt myself.
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One last question : Of all the engines implemented in ScummVM, which one is the most recent and uses the most recent ScummVM conventions, implementations and technologies? If I recall, my issue was that I tried to copy the Goblins engine, and it was obsolete in its way of using ScummVM, and that was the cause of my issues -- or something like that, please don't take my words for absolute truth, it doesn't matter anymore anyway. I'm just wondering if you have a recommendation for an engine to get my inspiraiton from.