A new engine. One for the Christopher Lloyd fans.

General chat related to ScummVM, adventure gaming, and so on.

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Vorph
Posts: 98
Joined: Sat Nov 19, 2005 4:58 pm
Location: Germany

Post by Vorph »

Hello

after checking the file, and trying it on different machines, I used the current buildbot version... everything is fine, must have been a compilation error with VS2010... :roll:

Thanks to all of you for the fast replies

Vorph
dodnet
Posts: 1
Joined: Mon Oct 25, 2010 8:46 pm

Post by dodnet »

Hello,

I get the same error with version 1.2.0 64-bit on Windows 7 64 when playing Broken Sword 1 (german version) during the moviesequences. When I keep clicking ignore it continues.
---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
Assertion failed!

Program: D:\Games\scummvm-win64\scummvm.exe
File: ..\..\graphics\video\smk_decoder.cpp
Line: 115

Expression: _buf < _end

For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)
With version 1.1.1 everything runs just fine.
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LordHoto
ScummVM Developer
Posts: 1029
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto »

dodnet wrote:Hello,

I get the same error with version 1.2.0 64-bit on Windows 7 64 when playing Broken Sword 1 (german version) during the moviesequences. When I keep clicking ignore it continues.
---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
Assertion failed!

Program: D:\Games\scummvm-win64\scummvm.exe
File: ..\..\graphics\video\smk_decoder.cpp
Line: 115

Expression: _buf < _end

For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)
With version 1.1.1 everything runs just fine.
You might want to try this development snapshot: http://buildbot.scummvm.org/snapshots/t ... 84.tar.bz2 It's a Win64 build with MinGW64 instead of MSVC, BUT it is no official release, you should IMHO just use it to test this.
gos
Posts: 12
Joined: Sun Nov 21, 2010 10:14 pm

Post by gos »

the game is crashing...when bric-a-brac find his glasses.
anyone else is having this problem? i am playing the english version.

it doesn't give any message, or error, it just kick me out of the game.
damn i was happy seeing toonstruck on scummvm but now i am sad
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raina
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Location: Oulu, Finland
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Post by raina »

gos wrote:the game is crashing...when bric-a-brac find his glasses.
anyone else is having this problem? i am playing the english version.
The engine only appears in the in-development version of ScummVM. Anything and everything like this is to be expected.
gos wrote:it doesn't give any message, or error, it just kick me out of the game.
Assuming you're on Windows, there probably is something in the console but unless you run ScummVM from the command line, the console window disappears as soon as ScummVM exits.
gos wrote:damn i was happy seeing toonstruck on scummvm but now i am sad
If you're not interested in finding and reporting bugs in the in-development version, wait for a ScummVM release where Toonstruck support is officially announced.
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eriktorbjorn
ScummVM Developer
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Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

Since the engine maintainer is busy, I've made an attempt to fix the crash. I don't know if it's the correct fix (it avoids the crash, but there may be more to it), but at least I don't see how it could make things worse...
mintfresh
Posts: 7
Joined: Wed Nov 24, 2010 10:23 am

Post by mintfresh »

I have been unable to add the game, I have ensure the toon.dat file is in the scummvm folder.
I am using version mingw-w32-1.2.0-r54448 and also 1.3.0svn54565...:(
OreWaUsopp
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Tnstrk

Post by OreWaUsopp »

I have the newest ScummVM engine, but, it lacks the Toon build. I tried DL-ing the daily build, but got some odd file I am not sure how to work. Please tell me what I am doing wrong?
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eriktorbjorn
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Re: Tnstrk

Post by eriktorbjorn »

OreWaUsopp wrote:I tried DL-ing the daily build, but got some odd file I am not sure how to work. Please tell me what I am doing wrong?
Well, one thing you're doing wrong is that you're being needlessly cryptic. ;) What do you mean by "odd file"? Without at least knowing the name (and optionally the approximate size) of it, it's hard to tell.
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Strangerke
ScummVM Developer
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Location: Belgium

Post by Strangerke »

I tested the daily build 1.3.0svn54759 (win32) and Toonstruck was detected properly. There's something important with toonstruck: you have to copy both CD content on you HDD, in the same directory. Did you do that? You should also check the content of you console window, just in case something useful is displayed.

Additionally, in order to verify if the engine is enabled in the build, you should look in the About Box. If the engine is mentioned, then it's enabled.

I hope it'll help!
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md5
ScummVM Developer
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Location: Athens, Greece

Post by md5 »

mintfresh wrote:I have been unable to add the game, I have ensure the toon.dat file is in the scummvm folder.
I am using version mingw-w32-1.2.0-r54448 and also 1.3.0svn54565...:(
Toonstruck has been added in the 1.3.0 SVN version. It is not available in 1.3.0. You also need to copy both CDs in a folder, using just the first CD won't work

Edit: Strangerke beat me to it :P
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LordHoto
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Location: Germany

Post by LordHoto »

md5 wrote:
mintfresh wrote:I have been unable to add the game, I have ensure the toon.dat file is in the scummvm folder.
I am using version mingw-w32-1.2.0-r54448 and also 1.3.0svn54565...:(
Toonstruck has been added in the 1.3.0 SVN version. It is not available in 1.3.0. You also need to copy both CDs in a folder, using just the first CD won't work

Edit: Strangerke beat me to it :P
I guess that should read: "It is not available in 1.2.0." though. We can't say yet whether it will be available in an official 1.3.0 release or not, that depends on how the engine is progressing and when 1.3.0 will be released ;-).
Wizard Of Odd
Posts: 30
Joined: Mon Aug 07, 2006 3:42 pm

Post by Wizard Of Odd »

Can anyone help with getting this to run? I've copied everything from my two Toonstruck discs to a directory called 'Toonstruck' on my computer. I literally just copied everything from both discs. I have the four directories 'Act 1' 'Act 2' 'Burst' and 'Misc' as well as a bunch of random other files.

When I run ScummVM though, and try to find the game, no matter where I point it towards I just keep getting an error saying it can't find the game in the specified directory.

Any ideas? Thanks.
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McKnallski
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Post by McKnallski »

Download and use the latest daily Subversion Build (trunk, not 1.2.x branch).

Download here for your system (they are generated daily with the latest Changes):
http://buildbot.scummvm.org/builds.html
Wizard Of Odd
Posts: 30
Joined: Mon Aug 07, 2006 3:42 pm

Post by Wizard Of Odd »

Hmm thanks for the link, but I've got absolutely no idea what to do with that now I've downloaded it! I'm just left with one file after extraction : "mingw-w32-trunk-latest.tar.bz2.tar.out"

Cheers, I think I'll wait till it's officially supported I guess.

:)

EDIT : No matter, sorted it now! Just needed extracting again, ha. All working nicely! That's awesome, I didn't think I'd be playing this one again. I think this was the first adventure game I ever played on the PC (after playing most the Lucas ones on the Amiga)

:D :D
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