We would certainly welcome a legal PS3 port (i.e. not using a pirated SDK). If you know people working on such a thing, let them know that they can get in touch with us, we usually can help porters quite a bit

Moderator: ScummVM Team
Hell, why not support the wiimote alltogether, hihi, it's only a bluetooth device which should work with the PS3..Angelus3K wrote:And yea Move can be used as a pointing device like the wii mote.
I just use a wireless sensorbar with the wii I've had on loan once from work because I have a projector and all devices are on the otherside of the room, so the cable is too short..Angelus3K wrote:True lol but sensor bar cannot be plugged into ps3 and I wouldn't fancy having two candles on top of my tv for infared lol
Only one problem, yes with an opensource SDK it is possible to get an official PS3 port of ScummVM, BUT officially it can only run on a 'jailbroken' PS3 (or one that doesn't require signing of the package), because using any tool to sign the package is illegal as it's using sony properties (yes the original keys are property of Sony, and are needed to sign the package).Angelus3K wrote:Hopefully along with the open source SDK this is good news for a PS3 port of ScummVM!
The PS3 has been jailbroken since September running unsigned code.savagenick wrote:Ok apparently now it looks like the ps3 will be jailbroken so it can run unsigned code (source: geohot.com).
Surely that means the only issue is the illegal sdk usage now? (or will be)
Yes sorry, I meant jailbroken without the need for a usb dongle. In my previous post I mentioned about the team possibly not wanting to release something that requires modification (i.e. signing) by others before it can be used, which is clearly still relevant if the custom firmware doesn't remove the checks (yet).Angelus3K wrote:The PS3 has been jailbroken since September running unsigned code.savagenick wrote:Ok apparently now it looks like the ps3 will be jailbroken so it can run unsigned code (source: geohot.com).
Surely that means the only issue is the illegal sdk usage now? (or will be)
What geohot is talking about in the link you posted is that we can now sign code ourselves so we can run our own signed code on any PS3 (jailbroken or not).
There is a legal SDK available so there is no problem there either.
As far as I see it, there still is a need to somehow run a CFW just to be able to install seperate packages, but loading the CFW doesn't require jailbreaking anymore. I do hope that CFW isn't needed as I rather run homebrew without having to change the stock firmware.. (But then again I'm still at a stock 3.15 without jailbreak because of the OtherOS feature, but I recently bought myself a move because I could get it cheap and my hands are itching to be able to use it, oh oh)Angelus3K wrote:If all goes to plan you won't even need to jailbreak your PS3, the devs here will release a ScummVM PS3 port unsigned (or signed, however they feel about it) then the scene will just sign it and re-distribute it (or you can sign it yourself if your in the know).
Once its signed any PS3 jailbroken or not will run it.