im not trying to force you to do anything, im just asking
i tried to convince you by giving you some reasons, but if you say its all not worthy, drop it then
Anti-aliasing/Interpolation filter/smoothing effect for lo-r
Moderator: ScummVM Team
As Torbjörn stated, "This image was made with ScummVM 0.5.1." So, just grab a copy of ScummVM 0.5.1 and you can try it out all you want .adventur wrote:Use the force, Luke! I have to admit the screenshot shown is a bit blurry, but I wouldn't mind testing it myself just to make sure it's too eye-straining or not.
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
Actually, I should have said something like "ScummVM 0.5.1, slightly modified to not instantly crash on me". Apart from not working with GCC 4 without modifications, I had some problem with, I believe, a division by zero in sdl_gl.cpp because of _scaleFactor not being initialised.fingolfin wrote:As Torbjörn stated, "This image was made with ScummVM 0.5.1." So, just grab a copy of ScummVM 0.5.1 and you can try it out all you want .
Which, again, brings us back to how the OpenGL backend wasn't being properly maintained by anyone.
I've managed to find a 0.5.1 build of ScummVM and I tried the OpenGL bilinear filter and I think it looks pretty neat! if the little line on the right side would've ben removed it would be my filter of choice I'm sure I'm not the only ScummVM user that really likes that one, that said thanks for letting me partially on what I was looking for.
well this is a perfect job for someone in the cosmetic department of ScummVM it would be mine to do if I could accomplish such thing, anyone with a good eye that notice that kind of thing & noticed it need fixing.. I swear I'd help you out guys but I can't possibly do any code at all, I'm helpless but I'm still willing to offer cheers to the team!