Hello there
I've read here http://vgvgf.com.ar/gsoc/2010/07/28/ope ... ost-there/ that openGL graphics backend for Scummvm was completed this summer.
According to other posts, it's coming in 1.3.0, but I build my own Linux Scummvm, so I'd like to test the new OpenGL backend so I can stop using the framebuffer for tear-free graphics.
So, could you please provide instructions? I've already cloned the main git repository here:
[url]git://scummvm.git.sourceforge.net/gitroot/scummvm/scummvm[/url]
but I don't know where to go from here. Is there an special brach with the OpenGL backend? How can I build that branch?
regards
Testing the OpenGL graphics manager by vgvgf
Moderator: ScummVM Team
I think that git repo is empty. Try the svn one.
https://scummvm.svn.sourceforge.net/svn ... mmvm/trunk
https://scummvm.svn.sourceforge.net/svn ... mmvm/trunk
ok, I've finally built the openGL version.
The problem is that I can enable vsync at driver level, and it works of course, but most games update screen 70 times per second (look at Ween intro sequence, it's only smooth in a 70HZ video mode).
So, te question now is: How can I specify (commandline, sources or config file) what resolution do I want for each game? Having OpenGL is meant for arbitrary resolution and scaling, but it seems scumvmm sets itself to 640x480 even if I specify OpenGL original.
What if I want to run a game in OpenGL mode in 640x481@70HZ, for example? (Yes, I have that kind of resolution in my xorg.conf, to force certain refresh rates, and it works in emulators and souch).
thanks!
The problem is that I can enable vsync at driver level, and it works of course, but most games update screen 70 times per second (look at Ween intro sequence, it's only smooth in a 70HZ video mode).
So, te question now is: How can I specify (commandline, sources or config file) what resolution do I want for each game? Having OpenGL is meant for arbitrary resolution and scaling, but it seems scumvmm sets itself to 640x480 even if I specify OpenGL original.
What if I want to run a game in OpenGL mode in 640x481@70HZ, for example? (Yes, I have that kind of resolution in my xorg.conf, to force certain refresh rates, and it works in emulators and souch).
thanks!
- Raziel
- ScummVM Porter
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I don't think that it's possible (yet) with the OpenGL implementation in svn...
I know vgvgf had later sources on his GSOC branch (because i did some tests for him) but for some reason he vanished and those snapshots never made it into the main tree.
There it was possible to set a global resolution for the launcher and (quite possibly) for each individual game through the game options (i think this one still needs to be implemented, though)
Hope it helps
I know vgvgf had later sources on his GSOC branch (because i did some tests for him) but for some reason he vanished and those snapshots never made it into the main tree.
There it was possible to set a global resolution for the launcher and (quite possibly) for each individual game through the game options (i think this one still needs to be implemented, though)
Hope it helps