Hello there
I've this doubt now that I can run Scummvm with vsync on, thanks to the OpenGL scaler
For example: DOS versions of Scumm games ran on 70HZ video modes (320x200@70HZ I guess), while MAC versions usually ran on more advanced display modes, like 640x480@60HZ.
Is that right for Scummvm also? Do MAC games refresh internally at 60HZ as opposed to the DOS versions? (NOTE I'm talking about internal refresh rates: I know the games don't actually redraw 60 times per second, but they relay on a fixed frequence on their original platforms, that's for sure!)
What about the AMIGA versions? Do they expect 50HZ modes?
(Again, I'm talking about "internal" timming the game is based, not the actual screen redraw speed wich was non-constant in every scumm/gob game I ever played, except maybe for the Ween's scrolling intro, wich I only got to play smooth in a VESAFB that replicates a DOS mode 320x200@85HZ, btw).
regards
Refresh rate differencies among versions of a same game
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
I don't know if this is an answer either, but as far as I know nothing in ScummVM knows or cares about the actual screen refresh rate.
Last edited by eriktorbjorn on Mon Feb 14, 2011 9:24 am, edited 1 time in total.