AGDI Unveils King's Quest III Redux!

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

User avatar
MusicallyInspired
Posts: 1138
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

AGDI Unveils King's Quest III Redux!

Post by MusicallyInspired »

After 8 years the secret is out. Play it this February! I've put a huge percentage of the last decade of my life into this game's soundtrack and I hope you'll all enjoy it when it's ready!

King's Quest III Redux

Check the AGDI forums for more information on the project.
User avatar
dreammaster
ScummVM Developer
Posts: 559
Joined: Fri Nov 04, 2005 2:16 am
Location: San Jose, California, USA

Post by dreammaster »

Unbelievable. Now I have something other than the next BTTF episode to look forward to this February. :D
Reckless
Posts: 221
Joined: Tue Nov 01, 2005 1:12 am

Post by Reckless »

Their stuff is always amazing so looking forward to it.
User avatar
md5
ScummVM Developer
Posts: 2250
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 »

Fantastic news! That was a very pleasant surprise :)
scoriae
Posts: 284
Joined: Thu Jan 03, 2008 3:32 am

Post by scoriae »

didn't these guys swear off any more remakes, stating they would only be making original games under the himalayasoft name now? Glad they had one more in them though, no complaints there.

This is going to make the Infamous Adventures remake look fairly crappy.

I do wish however AGDI would have done KQ4. The people behind that remake have been puttering around for years with nothing to show for it (and the latest screen shot they have posted doesn't look much better then the original game...).

edit: I was thinking about it, and honestly - if I could pick ANY KQ game to be remade, or in this case *demade*, it would be KQ8. I'd love to see KQ8 in the SCI pixel style of the KQ6 generation. Hell, I'd finally play it if that was the case.
User avatar
MusicallyInspired
Posts: 1138
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

Not really. It was a clever play on words. They said they would not start anymore remakes ;). KQ3Redux had started long before those questions.

And yeah, KQ4 would be nice to have the 4 big ones in the style of the later two, but when you do 4 games already with high-class quality without compensation it gets tiring. Also ActiVision won't allow AGDI to do any more anyway.
Reckless
Posts: 221
Joined: Tue Nov 01, 2005 1:12 am

Post by Reckless »

scoriae wrote:I was thinking about it, and honestly - if I could pick ANY KQ game to be remade, or in this case *demade*, it would be KQ8. I'd love to see KQ8 in the SCI pixel style of the KQ6 generation. Hell, I'd finally play it if that was the case.
There was once something started but as the way of the web, it looks to have died: http://www.kq8project.9f.com/cgi-bin/blog
BobbinT
Posts: 76
Joined: Mon Nov 01, 2010 6:26 pm

Post by BobbinT »

I can't believe they makes surprises like these...

Now I must terrorize them to release it quickly! :lol:

Nuaghty boys! :lol:
User avatar
MusicallyInspired
Posts: 1138
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired »

It's out!

King's Quest III Redux

If you still get the cat eyes teaser site refresh the page.
User avatar
Blooglspash
Posts: 20
Joined: Fri Oct 22, 2010 7:55 pm

Post by Blooglspash »

MusicallyInspired wrote:It's out!

King's Quest III Redux

If you still get the cat eyes teaser site refresh the page.
Great, I finished the original recently, so this will be a real treat!
BobbinT
Posts: 76
Joined: Mon Nov 01, 2010 6:26 pm

Post by BobbinT »

ah... been awhile. Just dropping by. You must be really proud and happy by now. :D

Anyone has finished it? :D
balpat
Posts: 58
Joined: Fri May 08, 2009 8:46 am

Post by balpat »

Thanks a lot! KQ3 is a great game and with a new interface and nicer graphics it might be even greater.

Now if only it was playable in ScummVM (because auf the 2xSAI scaler)!
User avatar
tsoliman
ScummVM Developer
Posts: 404
Joined: Wed Jan 19, 2011 3:47 pm
Location: USA

Post by tsoliman »

balpat wrote: Now if only it was playable in ScummVM (because auf the 2xSAI scaler)!
In the settings there is 2xHQ and 3xHQ scalers available.
I realize they're not the same as 2xSAI but it's better than pixel doubling.
User avatar
raina
Posts: 237
Joined: Thu Jan 12, 2006 12:31 pm
Location: Oulu, Finland
Contact:

Post by raina »

tbaher wrote:In the settings there is 2xHQ and 3xHQ scalers available. I realize they're not the same as 2xSAI but it's better than pixel doubling.
The "settings"? I guess I have to go poke inside the .app to change anything on the OS X.
User avatar
tsoliman
ScummVM Developer
Posts: 404
Joined: Wed Jan 19, 2011 3:47 pm
Location: USA

Post by tsoliman »

The windows version has a launcher with a settings button in it. The OS X one doesn't?
Post Reply