Why the curse of monkey island doesn´t work on my n-gage qd???
It detect by the scumm but when i put star doesn´t work
curse of monkey island
Moderator: ScummVM Team
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- Posts: 7
- Joined: Sat Dec 31, 2005 4:37 pm
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
There are a couple of issues.
1. Screen resolution.. 640x480 scaled down to 320x200 or 208x176 in real (well well) time.. Will make things very slow
2. Movies.. movies are tricky due to the fact how file handles can't be shared between threads in symbian os. Might very well crash
3. memory.. In your ngage you might have up to 10-11 mb free before loading scummvm.. afterloading around 6-7 or so. So running all this 640x480 graphics (only one screenbuffer is around 0,6 mb in 640x480) will certainly lead to an out of memory situation
What will perhaps lead to getting it to run on later S60 models
* They have more memory avaialable (at least 20 mb free before loading).
* They are faster (more than twice the speed of your n-gage)
* Movies.. well that has to be fixed and tested in the codebase, something which has n't been the highest priority right now.
And as for listing the games, we should have a separate column for the later scumm games, i.e COMI.
1. Screen resolution.. 640x480 scaled down to 320x200 or 208x176 in real (well well) time.. Will make things very slow
2. Movies.. movies are tricky due to the fact how file handles can't be shared between threads in symbian os. Might very well crash
3. memory.. In your ngage you might have up to 10-11 mb free before loading scummvm.. afterloading around 6-7 or so. So running all this 640x480 graphics (only one screenbuffer is around 0,6 mb in 640x480) will certainly lead to an out of memory situation
What will perhaps lead to getting it to run on later S60 models
* They have more memory avaialable (at least 20 mb free before loading).
* They are faster (more than twice the speed of your n-gage)
* Movies.. well that has to be fixed and tested in the codebase, something which has n't been the highest priority right now.
And as for listing the games, we should have a separate column for the later scumm games, i.e COMI.
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- Posts: 7
- Joined: Sat Dec 31, 2005 4:37 pm
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Well.. solution == By a newer better phone... and not even that is a guarantee that it will work. If you check the PSP section, you will see that even the PSP running at 333 mhz has some problems running COMI, same for Palm devices and Pocket PC devices. So COMI needs some good computing power to make it run.
But still there are some good old classics which you can run on your phone
But still there are some good old classics which you can run on your phone
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- Posts: 7
- Joined: Sat Dec 31, 2005 4:37 pm