General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
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by clone2727 » Fri Apr 01, 2011 12:02 am
Happy April Fools' Day!
We are very excited to announce support for ScummVM on Linux using Kinect!
Through the tireless efforts of a few coders, Strangerke, LordHoto, and Hkz, they have managed to come up with an amazing per-game gesture system. This new Kinect input system recognizes player input and translates it to mouse and keyboard presses which are then processed by the game engine. Unfortunately, this currently only works with the Kinect for Linux drivers.
The code is still very much a work-in-progress, but we've put up some screenshots of various developers testing out their favorite games in ScummVM. Here's
ST testing out Backyard Soccer ,
myself playing Full Throttle ,
Hkz playing Gabriel Knight , and
DrMcCoy playing Urban Runner .
Stay tuned for more info and a daily build should be expected within the next few days!
Last edited by
clone2727 on Sat Apr 02, 2011 2:56 pm, edited 2 times in total.
Strangerke
ScummVM Developer
Posts: 335 Joined: Wed Sep 06, 2006 8:39 am
Location: Belgium
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by Strangerke » Fri Apr 01, 2011 5:29 am
Hum, there was also a picture of me playing Fascination, but it has been censored... Too bad
Glorfindel
Posts: 37 Joined: Sat Jun 24, 2006 9:02 am
Location: Italy
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by Glorfindel » Fri Apr 01, 2011 8:18 am
Just ordered 2 kinects, one for the pc and one for my plasma AF-TV, thanks!!!
md5
ScummVM Developer
Posts: 2250 Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece
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by md5 » Fri Apr 01, 2011 8:57 am
That's the best news I've ever heard!
Now, all that ScummVM is missing is high definition support. I'd really like to play Maniac Mansion @ 720p! This will work beautifully with a Kinect
Bobbin
Posts: 76 Joined: Fri Nov 18, 2005 10:41 am
Location: Germany
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by Bobbin » Fri Apr 01, 2011 11:22 am
As fascinating as Kinect is, thanks for showing how useless it is for the majority of control schemes. However, implementing Move (I read about some kind of SDK Sony wants to introduce the coming months) would be great
chrisis
Posts: 150 Joined: Sun Oct 30, 2005 4:06 pm
Location: Austria
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by chrisis » Fri Apr 01, 2011 11:38 am
md5 wrote: That's the best news I've ever heard!
Now, all that ScummVM is missing is high definition support. I'd really like to play Maniac Mansion @ 720p! This will work beautifully with a Kinect
Why stop at 720p? 1080p is the way to go, heck 4k res is the future! Do it! Now!
Red_Breast
Posts: 775 Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.
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by Red_Breast » Fri Apr 01, 2011 1:33 pm
Once bitten twice shy I'm afraid clone. I'm familiar now with the yearly news post on the first day of April.
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
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by clone2727 » Fri Apr 01, 2011 2:16 pm
Red_Breast wrote: Once bitten twice shy I'm afraid clone. I'm familiar now with the yearly news post on the first day of April.
What are you talking about? We always have awesome news to share with the fans on April 1. Remember
three years ago ?
bobdevis
Posts: 567 Joined: Fri Jan 16, 2009 10:52 am
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by bobdevis » Fri Apr 01, 2011 5:19 pm
Hehe awesome, maybe you can add some extra interactivity to some games to go with this new control scheme.
The musical duel scene from MI3 can totally be made playable air-guitar style!
@Red_Breast: Ssst! You are supposed to play along.
LogicDeLuxe
Posts: 443 Joined: Thu Nov 10, 2005 9:54 pm
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by LogicDeLuxe » Fri Apr 01, 2011 8:59 pm
md5 wrote: I'd really like to play Maniac Mansion @ 720p!
320x200 with a 3x scaler and aspect ratio correction = 720p
clone2727 wrote: We always have awesome news to share with the fans on April 1. Remember
three years ago ?
And sometimes, news just take a little bit longer to become reality. Remember
CABAL ?
KuroShiro
Posts: 474 Joined: Thu May 15, 2008 7:42 am
Location: Somewhere Out There
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by KuroShiro » Sat Apr 02, 2011 1:16 am
You know, a fair number of these posts *have* come true
Don't forget Urban Runner last year.
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
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by clone2727 » Sat Apr 02, 2011 3:06 am
KuroShiro wrote: You know, a fair number of these posts *have* come true
Don't forget Urban Runner last year.
Support this year was just a January Fools' joke.
Red_Breast
Posts: 775 Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.
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by Red_Breast » Sat Apr 02, 2011 3:07 pm
bobdevis wrote:
@Red_Breast: Ssst! You are supposed to play along.
Well it was past 12 midday when I posted. You can only use April Fools up until midday. At least that's what I was taught to believe.
That's my defence but...
Of course I should of realised anyway that with the internet being a global thing that in some areas of the world it wasn't midday yet.
That Kyrandia 2 joke was a little before my time.
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
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by clone2727 » Sat Apr 02, 2011 3:18 pm
Red_Breast wrote: Well it was past 12 midday when I posted. You can only use April Fools up until midday. At least that's what I was taught to believe.
That's a British thing. Everywhere else in the world it's the whole day
LordHoto
ScummVM Developer
Posts: 1029 Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany
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by LordHoto » Sat Apr 02, 2011 4:26 pm
Red_Breast wrote: That Kyrandia 2 joke was a little before my time.
What Kyrandia 2 joke? The news entry clone linked was some real news entry not a joke.