ClrMame .Dat is necessary

General chat related to ScummVM, adventure gaming, and so on.

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Jorpho
Posts: 79
Joined: Sun Jan 15, 2006 2:20 am

Post by Jorpho »

Say, what happened to http://replay.web.archive.org/200604262 ... p?view=md5 ? Did the list get too hard to maintain?
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LordHoto
ScummVM Developer
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Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto »

Jorpho wrote:Say, what happened to http://replay.web.archive.org/200604262 ... p?view=md5 ? Did the list get too hard to maintain?
That list only ever included the md5 sums etc. of the files used by the SCUMM engine's game detection. It never included any full game file list + md5 coverage.
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GoodOldGeorg
Posts: 43
Joined: Mon Dec 17, 2007 3:43 pm
Location: Hungary

Post by GoodOldGeorg »

I maintaned a cmpro splitted DATfile. This datfile is a part of the emuControlCenter, and ECC download is available in our homepage.
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Julien
ScummVM Developer
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Joined: Wed Jul 11, 2007 2:45 am
Location: Boston, USA

Post by Julien »

I maintaned a cmpro splitted DATfile. This datfile is a part of the emuControlCenter, and ECC download is available in our homepage.
That's the set I talked about in an earlier message in this thread. While datfiles in themselves aren't a problem, the way they have been constructed matters too.

You happen to have references to torrents on the forum thread for the list. And if you happen to be the same Gruby as in the forum thread, it seems you also distributed (and maybe still do) a torrent of all the games in your datfile...

We are not working the same as MAME or related projects, we don't care about perfect sets and dumps and we don't want the project to be associated with pirated software. See forum rule #0.
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