Myst on Android?
Moderator: ScummVM Team
Myst on Android?
I see that latest builds of ScummVM on the PC can run Myst. Can the Android port run Myst? I've tried installing it and it says no game found - I'm wondering if it is not supported yet or I am just messing something up Thanx!
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- Posts: 5
- Joined: Tue May 10, 2011 3:57 pm
Hi, I had the same problem.
I downloaded the build from the buildbot yesterday, but if I try to run Myst or Riven I only get an error message Game data not found.
And I did install the mohawk.apk.
I then downloaded the debian lenny build from the buildbot and verified it had the same problem on my Linux box. On the commandline however it revealed that it seems that the support for Myst and Riven is not compiled in. The about page on android also shows Myst and Riven in 'grey' which I assume means it is missing.
I then built the Linux version from source and configured myst and riven and I could load the games OK.
Can the build bot be configured to build a working Mohawk engine for Myst and Riven for the next builds?
Thanks!
I downloaded the build from the buildbot yesterday, but if I try to run Myst or Riven I only get an error message Game data not found.
And I did install the mohawk.apk.
I then downloaded the debian lenny build from the buildbot and verified it had the same problem on my Linux box. On the commandline however it revealed that it seems that the support for Myst and Riven is not compiled in. The about page on android also shows Myst and Riven in 'grey' which I assume means it is missing.
I then built the Linux version from source and configured myst and riven and I could load the games OK.
Can the build bot be configured to build a working Mohawk engine for Myst and Riven for the next builds?
Thanks!
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- Posts: 5
- Joined: Tue May 10, 2011 3:57 pm
Thanks for the link. I installed it and it worksclone2727 wrote:We're currently preparing for a release, so the only builds the buildbot is showing are the 1.3.0pre builds. You can still find the latest 1.4.0git build here.
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- Posts: 2
- Joined: Tue May 24, 2011 4:02 am
The old 1.4.0git test builds have been rotated out by the system automatically by now.. we are currently gearing up for the 1.3 release and hence are fully focused on that. Once it is out of the door, we will resume providing test builds of 1.4.0git. Until then, we'd appreciate if people could test the 1.3.0pre builds as much as possible, so that we get a good and solid 1.3.0 release
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- Posts: 2
- Joined: Tue May 24, 2011 4:02 am
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- Posts: 5
- Joined: Tue May 10, 2011 3:57 pm
The Download latest development build link at http://buildbot.scummvm.org/builds.html still works for me and it contains files with todays date. I did not try to install the download, but I would assume it should work.
Mohawk Engine for Android
Where would I find the Mohawk (Living Books) engine for Android?
I see that the other engines are listed in the Market but not Mohawk. Is it not yet available?
Thank you.
I see that the other engines are listed in the Market but not Mohawk. Is it not yet available?
Thank you.
Hi,
I downloaded latest development build from buildbot for Android ARM and I installed scummvm.apk and scummvm-engine-mohawk.apk.
I created a folder with required data files for Myst Masterpiece, I started scummvm, I added folder of data files but when I start the game I get the following error: "ERROR: PICTDecoder::decodeCompressedQuickTime(): Could not decode data! "
I am using a LG E975, Android 4.1.2.
Is there something I'm missing in order to run Myst on my LG?
I downloaded latest development build from buildbot for Android ARM and I installed scummvm.apk and scummvm-engine-mohawk.apk.
I created a folder with required data files for Myst Masterpiece, I started scummvm, I added folder of data files but when I start the game I get the following error: "ERROR: PICTDecoder::decodeCompressedQuickTime(): Could not decode data! "
I am using a LG E975, Android 4.1.2.
Is there something I'm missing in order to run Myst on my LG?
Oh damn. libjpeg is not present in the Android ARM build or is not being picked up, so Myst ME which uses JPEG in the PICT image files will fail with this error:
http://buildbot.scummvm.org/builders/ma ... logs/stdio
Will look at adding this missing library to the Android toolchains on the buildbot.
http://buildbot.scummvm.org/builders/ma ... logs/stdio
Will look at adding this missing library to the Android toolchains on the buildbot.