General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
BMB
Posts: 3 Joined: Sun Dec 10, 2006 11:00 am
Post
by BMB » Mon May 16, 2011 8:32 pm
Why are the Lucasarts games listed as 90-95% compatible when they have no known issues, are perfectly playable (except for the MM part of DOTT) and VERY thoroughly tested by all the users out there? Is there some kind reluctance to mark a game as 100% compatible? Maybe 99%?
DrMcCoy
ScummVM Developer
Posts: 595 Joined: Sat Dec 17, 2005 1:33 pm
Location: Braunschweig, Germany
Contact:
Post
by DrMcCoy » Mon May 16, 2011 8:49 pm
By convention, we generally don't give any games we've added support in ScummVM for by reverse-engineering them more than 95%.
topolinik
Posts: 86 Joined: Tue Mar 27, 2007 9:08 am
Location: Italy
Post
by topolinik » Fri May 27, 2011 11:31 pm
Uh? And what's the issue with BASS and broken sword? they got 98%...
DrMcCoy
ScummVM Developer
Posts: 595 Joined: Sat Dec 17, 2005 1:33 pm
Location: Braunschweig, Germany
Contact:
Post
by DrMcCoy » Fri May 27, 2011 11:32 pm
Yes, parts of the team received the source code for those from the rights holders.
topolinik
Posts: 86 Joined: Tue Mar 27, 2007 9:08 am
Location: Italy
Post
by topolinik » Fri May 27, 2011 11:43 pm
Well, so that code is labeled as `reliable' with respect to the one from the scumm engines which is entirely written from scrath... I see.