Hey, wait, wait a minute!Seldon wrote:Come on people, get back on Earth. This algorithm is nice, but there is very long way from current state to realtime processing. There are different potential routes to optimizing it, but I personaly woudn't like that scummvm team wastes time on such task (fortunately they are wise enough not to do someones homework). I don't know why are you pushing this huge amount of work on shoulders of Scummvm developers? I'm tired of people who come to these forums with crazy ideas and no knowledge about developing process, and claim that this should be easy, and should be done by scummvm folks (preferably right now).
Anyway, scummvm is open for new enthusiastic people - if you feel that such feature is easy-made and widely needed - join the team. And if you say that you're no programmer, then spare us your ideas and focus on helping scummvm in other way - by testing for example.
Nobody here is "pushing" anything on devs shoulders, we're just talking (well, dreaming... ), this is what a forum is for.
New ideas raise questions, new possibilities raise fantasies but, relax, here anybody will never do what he doesn't want to because this engine is not a commercial project (and thank God for this).
Let us have an exchange.