I uploaded yet another build which forcibly disables Timidity and mt32emu, which should take care of anyone else who's preferences have gotten messed up (Possibly the trunk versions did this for a time?).
I also verified that the 16bit support is indeed disabled. So if it's the case that the new FM-TOWNS graphics doesn't support 8bit at all anymore, there may not be anything I can do here except adding 16bit support (which I'll do, but that probably wouldn't be in until at least the next point release).
Whats wrong with the new ScummVM Version?
Moderator: ScummVM Team
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
Mails from me to you have gotten lost as well, I suspect our mail ISPs just hate each other .fingolfin wrote:Indeed. Well, the last one I emailed you was last night. And there was another one on the 16th where I once more (for the 3rd or 4th time , but indeed emails from me to you seem to be eaten 50% somewhere; maybe me or my ISP is on some kind of blacklist?) sent you a link listing all our iPhone bugs, some of them quite old by now. And begging you to at least comment on each them. Even if you can't work on a fix (resp. in one case, you'd have to verify that a fix I implemented actually works).Vinterstum wrote:The last email I got from you was on the 30th of last month, about the buildbot. Previous one was with Sev CC'ed, about the remaining tasks on the tracker, which I replied to. So it looks like once again we have issues with emails reaching each other...fingolfin wrote:True . Anyway, thanks for the reports, much appreciated. I have once more contacted the iPhone porter by email, too (pointing him to this thread). I had written him previously due to some other bug reports, but sadly so far haven't got a reply.
Hopefully communication over the forums will be more reliable than email .
I commented on the bugs; they're all reasonably minor, but valid.
Vinterstum wrote:I uploaded yet another build which forcibly disables Timidity and mt32emu, which should take care of anyone else who's preferences have gotten messed up (Possibly the trunk versions did this for a time?).
I also verified that the 16bit support is indeed disabled. So if it's the case that the new FM-TOWNS graphics doesn't support 8bit at all anymore, there may not be anything I can do here except adding 16bit support (which I'll do, but that probably wouldn't be in until at least the next point release).
Actually, 8bit is still supported for the FM-TOWNS versions of SCUMM3 games (Zak, Indy 3, Loom). It still works for me in 8-bit mode on PC (USE_RGB_COLORS disabled, with or without DISABLE_TOWNS_DUAL_LAYER_MODE).
That screen shot seems very strange. There is no FM-TOWNS version with German text. Colors are also wrong (brown instead of green). IMHO it would make more sense to discuss a "normal" FM-TOWNS version.
You could try a build with DISABLE_TOWNS_DUAL_LAYER_MODE. But that was added mainly for memory saving reasons (NDS). I doubt that it will help here.
EDIT: You might actually give DISABLE_TOWNS_DUAL_LAYER_MODE a try, since it disables most of the new FM-TOWNS graphics code.
Could someone please test whether the issue is still present in the latest daily builds?
http://buildbot.scummvm.org/snapshots/m ... st.tar.bz2
EDIT: There has been an important update. We have found and fixed a general issue with ARM devices (Android, iPhone, etc.). You can test it as soon as buildbot picks it up...
http://buildbot.scummvm.org/snapshots/m ... st.tar.bz2
EDIT: There has been an important update. We have found and fixed a general issue with ARM devices (Android, iPhone, etc.). You can test it as soon as buildbot picks it up...
- MajinChibi
- Posts: 91
- Joined: Mon Sep 03, 2007 10:07 pm
- Location: Berlin, Germany