Currently build bot is only building testing builds for the upcoming release, since that does neither contain Myst nor Riven support you will have to wait till the release testing/preparations is over.elektrolott wrote:Can the build bot be configured to build a working Mohawk engine for Myst and Riven for the next builds?
Port progress & nightly builds
Moderator: ScummVM Team
Re: Mohawk engine (Myst / Riven)
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Re: Mohawk engine (Myst / Riven)
Ah, that explains it. thanks!LordHoto wrote: Currently build bot is only building testing builds for the upcoming release, since that does neither contain Myst nor Riven support you will have to wait till the release testing/preparations is over.
How long will the testing period be?
It's relatively easy to build scummvm for linux, but the amount of setup work to do an android build is considerably larger, so it would be nice to have a downloadable build.
Sorry, I missed that post.teh_pwning_dude wrote:Okay, so, Android 2.2.1 (Froyo), HTC Desire HD, latest nightly build doesn't work for me.
It hangs for about 30 seconds when opened, then when it gets to the insanely small screen, the cursor is near-impossible to move around. It's either lagging or not picking up the input, I can't tell which one.
Still no right click for me also there go all my saves, because it broke the other version. Of course.
Can you send me the log via alogcat (see first post)?
PATH needs to contain the directory where arm-linux-androideabi-g++ is located.EowynCarter wrote:I had try someting like that.
path = path + directory. But even there, the android-c++ is unknown command.
I'll try some more, maybe I messed up with the path.
If your only goal is to run myst, clone has another solution here: http://forums.scummvm.org/viewtopic.php?t=10133
dhewg, the game "Touche: The Adventures of the Fifth Musketeer" seems to be unplayable on Android. Its interface requires right-clicking and then moving the mouse to choose the action before releasing the right mouse button. Neither long tap nor two finger tap register as right-click. The search button does open the actions menu, but at least on my phone (Huawei Ideos X5) moving the finger across the screen does not move the mouse pointer while the search button is held down.
This problem is probably due to how the Touche engine itself processes Common::EVENT_RBUTTONDOWN and Common::EVENT_RBUTTONUP events.
This problem is probably due to how the Touche engine itself processes Common::EVENT_RBUTTONDOWN and Common::EVENT_RBUTTONUP events.
gah! too many variations. the game is not playable without that feature?Haplo wrote:dhewg, the game "Touche: The Adventures of the Fifth Musketeer" seems to be unplayable on Android. Its interface requires right-clicking and then moving the mouse to choose the action before releasing the right mouse button. Neither long tap nor two finger tap register as right-click. The search button does open the actions menu, but at least on my phone (Huawei Ideos X5) moving the finger across the screen does not move the mouse pointer while the search button is held down.
This problem is probably due to how the Touche engine itself processes Common::EVENT_RBUTTONDOWN and Common::EVENT_RBUTTONUP events.
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Ah, now that makes sencedhewg wrote:PATH needs to contain the directory where arm-linux-androideabi-g++ is located.EowynCarter wrote:I had try someting like that.
path = path + directory. But even there, the android-c++ is unknown command.
I'll try some more, maybe I messed up with the path.
If your only goal is to run myst, clone has another solution here: http://forums.scummvm.org/viewtopic.php?t=10133
I had fond a directory with some c++ and g++ executable, but these weren't the right ones.
Pointing to the right folder, works indeed.
Tanks
PS : mentioning this in the wiki pages would be a good idea
Unfortunately this is the case. The only select-able action is "Look" at the moment, which doesn't get you very far.dhewg wrote: gah! too many variations. the game is not playable without that feature?
What are the coding guidelines in such cases? Is #ifdef'd platform specific code allowed in the engine code?
Hi there.
I'm a total noob with this stuff, but I've been using ScummVM on my PC for ages and it rocks! I've just bought an HTC desire Z Android phone and was thrilled when I found out that ScummVM was avilable for my phone. Only problem is, the Keyboard won't enter numbers (difficult when starting Monkey Island 2). I understand this has been fixed in the nightly builds, but I'm having trouble installing said build on my phone. Can anybody please advise how the smeg I can install the build file to get ScummVM working on my phone? That way I can offer constructive feedback for this platform.
Cheers all.
Erik.
I'm a total noob with this stuff, but I've been using ScummVM on my PC for ages and it rocks! I've just bought an HTC desire Z Android phone and was thrilled when I found out that ScummVM was avilable for my phone. Only problem is, the Keyboard won't enter numbers (difficult when starting Monkey Island 2). I understand this has been fixed in the nightly builds, but I'm having trouble installing said build on my phone. Can anybody please advise how the smeg I can install the build file to get ScummVM working on my phone? That way I can offer constructive feedback for this platform.
Cheers all.
Erik.
is that with 1.4.0 or 1.3.0?Riffer wrote:The current nightly is not able to find the installed engines on my Xoom 3.1.
In the result scummvm is not able to recognize flight of the amazon queen.
Anyone else with this problem?
1.3.0 seemed to work on my Xoom 3.0.1 but haven't had the update for 3.1 yet
Yep, me too. Asus Eee Pad Transformer with the new Honeycomb 3.1 - ScummVM fails to detect any installed plugins.Riffer wrote:The current nightly is not able to find the installed engines on my Xoom 3.1.
In the result scummvm is not able to recognize flight of the amazon queen.
Anyone else with this problem?
Here is a hacky solution:
Use Androzip to extract the ScummVM plugin .apks to a folder on your SD card, then set the ScummVM options to point to that folder. For example; I extracted all the lib****.so files to /sdcard/scummvm/ and then set that path in the ScummVM options. It all works again now!