You're completely missing the point. Dead-ends are much more difficult to reach in KQ6, and they all warn the player that he might consider going back and pick more items. That's ultimate proof that Sierra was getting closer to Lucasarts' philosophy. You can't expect the company who invented the genre to throw away all of their principles over night.doomer wrote: Kq6 contains at least 5 dead-ends.
It doesn't make sense. Every year there's a winner. "15 days" is a legitimate nominee and by law it would win. It's like they say - "In the land of the blind, the one-eyed man is king." 2002 was a pretty blind year (give me 5 decent adventure games from that year), and Syberia was the only eye-bearing game. Any game, including "15 days" could have won if it weren't for Syberia.doomer wrote:15 Days coudn't have won the game of the year award even if it was the last game on Earth."
I think that the LSL series (particularly LSL3) nurtures the love for adventure games more than most of the games I ever played, but that's just me I guess...doomer wrote:Syberia nurtures love for adventure games unlike any Sierra game could ever hope to do, but what am I saying. That's once again pointless, and Syberia is a mediocre game with bland writing. I'll try to repeat that statement, maybe after I keep repeating it to myself it will become true one day, who knows.
By the way, I'd get rid of the sting in my sharp tongue if I were you. It's supposed to be a friendly board.