I Have No Mouth compatibility?
Moderator: ScummVM Team
I Have No Mouth compatibility?
Has anyone else tried I Have No Mouth? Is it expected to work? I tried it but it makes ScummVM crash on launch for me. Works fine on my Mac, but unfortunately not my iPod.
Is there any chance it will be working in a future update?
Thanks!
Is there any chance it will be working in a future update?
Thanks!
On my Mac I was playing with the PC port, and the music did indeed work fine.
For the iPod, I've run through Indiana Jones FOA, Day of the Tentacle and Full Throttle, and played about halfway through Sam and Max without problems.
When I run IHNMAIMS (wow, that's an acronym and a half) it goes to a black screen for a couple of seconds and then crashes. When I add the game it gives me a choice of languages and crashes on all of them.
Edit: The files I copied, as per the list at http://wiki.scummvm.org/index.php/Dataf ... ust_Scream are:
VOICESS.RES
VOICES6.RES
VOICES4.RES
VOICES5.RES
VOICES3.RES
VOICES2.RES
SFX.RES
VOICES1.RES
SCRIPTS.RES
PATCH.RE_
SCREAM.RES
MUSICGM.RES
MUSICFM.RES
For the iPod, I've run through Indiana Jones FOA, Day of the Tentacle and Full Throttle, and played about halfway through Sam and Max without problems.
When I run IHNMAIMS (wow, that's an acronym and a half) it goes to a black screen for a couple of seconds and then crashes. When I add the game it gives me a choice of languages and crashes on all of them.
Edit: The files I copied, as per the list at http://wiki.scummvm.org/index.php/Dataf ... ust_Scream are:
VOICESS.RES
VOICES6.RES
VOICES4.RES
VOICES5.RES
VOICES3.RES
VOICES2.RES
SFX.RES
VOICES1.RES
SCRIPTS.RES
PATCH.RE_
SCREAM.RES
MUSICGM.RES
MUSICFM.RES
- PlayingKarrde
- Posts: 22
- Joined: Sun Dec 02, 2007 9:16 pm
I have had this same issue for months, on several releases, including the new 1.3.1 which promised to fix these issues. Obviously it didn't. Not sure how to submit a bug to the tracker as there is no error log that I know of for the iPhone port. Has ANYONE got this to successfully work on the iPhone, if so what are we doing wrong?
I don't think anyone was aware of that, the crashes mentioned were different ones.ellanceo wrote:I have had this same issue for months, on several releases, including the new 1.3.1 which promised to fix these issues. Obviously it didn't. Not sure how to submit a bug to the tracker as there is no error log that I know of for the iPhone port. Has ANYONE got this to successfully work on the iPhone, if so what are we doing wrong?
No sir, I guess I should have been more specific, I am experiencing the exact same crash mentioned, black/green screen for ~2-3 seconds then crash to Springboard upon launch, every time.LordHoto wrote:I don't think anyone was aware of that, the crashes mentioned were different ones.ellanceo wrote:I have had this same issue for months, on several releases, including the new 1.3.1 which promised to fix these issues. Obviously it didn't. Not sure how to submit a bug to the tracker as there is no error log that I know of for the iPhone port. Has ANYONE got this to successfully work on the iPhone, if so what are we doing wrong?
I talked about the issues the 1.3.1 release promised to fix. The issues fixed were the following:ellanceo wrote:No sir, I guess I should have been more specific, I am experiencing the exact same crash mentioned, black/green screen for ~2-3 seconds then crash to Springboard upon launch, every time.
http://sourceforge.net/tracker/?func=de ... tid=418820
http://sourceforge.net/tracker/?func=de ... tid=418820
Thus I don't think anyone/anything claimed the iPhone issues were fixed.
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