The Prince and the Coward Support
Moderator: ScummVM Team
The Prince and the Coward Support
This is a Adventure-Game by Metropolis Software House from 1999 that was only released in Poland and Germany as "Galador".
Screenshots: http://www.adventure-archiv.com/g/galad ... nshots.htm
Gameplay: http://www.youtube.com/watch?v=sqJ-KeSl ... re=related
http://www.mobygames.com/game/prince-and-the-coward
The Problem with the game is, that there is no way to run it under modern operating systems so it would be an excellent candidate for scummvm, wouldn't it?
Is there any Chance someday scummvm will someday support this game?
Screenshots: http://www.adventure-archiv.com/g/galad ... nshots.htm
Gameplay: http://www.youtube.com/watch?v=sqJ-KeSl ... re=related
http://www.mobygames.com/game/prince-and-the-coward
The Problem with the game is, that there is no way to run it under modern operating systems so it would be an excellent candidate for scummvm, wouldn't it?
Is there any Chance someday scummvm will someday support this game?
He might be looking for a more technical answer from a SCUMMVM developer's view...Longcat wrote:Anything is possible. What you need is someone willing to put in the thousands of hours of hard work that is required to support a game. And for free none the less. Are you?
If you are looking for a yes or no answer, don't hold your breath.
What specifically is it you want to know?
I am not a ScummVM developer, but I am familiar enough with ScummVM's inner workings and philosophical scope to tell you that, yes, it is most definitely possible BUT requires a LOT of work. And of course someone willing to work on said game.
A more specific answer requires a more specific question.
I am not a ScummVM developer, but I am familiar enough with ScummVM's inner workings and philosophical scope to tell you that, yes, it is most definitely possible BUT requires a LOT of work. And of course someone willing to work on said game.
A more specific answer requires a more specific question.
It might not be thousands of hours, but it's at least in the right direction in case the copyright holders do not want to share their code. (And it is not using one of our supported engines by chance and no one ever noticed).ICEknight wrote:He might be looking for a more technical answer from a SCUMMVM developer's view... :roll:Longcat wrote:Anything is possible. What you need is someone willing to put in the thousands of hours of hard work that is required to support a game. And for free none the less. Are you?
If you are looking for a yes or no answer, don't hold your breath.
I can probably still find the source to that game somewhere in my archives but as mentioned the game was released only in polish and german so finding a dev willing to work on it might be a problem. Not to mention the game's "engine" was written in assembler (it uses some crude scripting language for the game's logic though). I do not have any problems with giving the source to someone willing to work on it as I consider the code (and code alone) to be mine (the company that hired me failed to fulfill contractual obligations).
Nice, I started to work on this some time ago and made an extractor for the PTC files.
Later I stopped, though, mainly because it's not available in English. Also I'm not sure what our "policy" is with including non-English games if the games' engine isn't already supported.
Maybe some volunteer can be found who wants to translate the text from Polish/German to English if the game is maybe supported?
Later I stopped, though, mainly because it's not available in English. Also I'm not sure what our "policy" is with including non-English games if the games' engine isn't already supported.
Maybe some volunteer can be found who wants to translate the text from Polish/German to English if the game is maybe supported?
that are good news. So scummVM support for this game, in the future is likely?Mok wrote:I can probably still find the source to that game somewhere in my archives but as mentioned the game was released only in polish and german so finding a dev willing to work on it might be a problem. Not to mention the game's "engine" was written in assembler (it uses some crude scripting language for the game's logic though). I do not have any problems with giving the source to someone willing to work on it as I consider the code (and code alone) to be mine (the company that hired me failed to fulfill contractual obligations).