The One Ring

General chat related to ScummVM, adventure gaming, and so on.

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dreammaster
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The One Ring

Post by dreammaster »

No, it's not Tolkien's Ring, it's the Ringworld. Join Quinn, Miranda, and Seeker-of-Vengeance as they seek to unravel the mysteries of the Ringworld and find a way to stop the insane Kzinti Patriarch.

The ScummVM Team is pleased to announce support for Ringworld: Revenge of the Patriarch. So grab your copy of the DOS Floppy or CD (original CD release/First Wave re-release), start playing in the latest daily build of ScummVM, and help us with the testing while enjoying this classic science fiction adventure.

Of course, all bugs should be reported to our bug tracker. For further information, check out the bug submission guidelines. If anyone could also please submit some screenshots, we would be grateful.

Good luck finding the elusive stasis boxes.
Last edited by dreammaster on Fri Aug 05, 2011 9:53 pm, edited 1 time in total.
Jon God
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Post by Jon God »

First Diskworld, now Ringworld.

What '-Worlds' are left for ScummVM to even cover!?
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md5
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Post by md5 »

Thanks for the great work :) Another very nice game joins Scummvm :D
balpat
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Post by balpat »

Excellent! I hope this will add support for "return to Ringworld" and "Blue Force" somewhere down the road.
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Raziel
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Re: The One Ring

Post by Raziel »

Which data files are needed?

It would be great if, on a new engine/game support, this threads here would hold the data files/music tracks needed as there is normally no update to the web "Game data files" yet.

I have the Tsunami Media release from 1993 and copied the "RING" folder which contains of
INSTALL.RLB 9.017
RING.RLB 37.847.618
TSAGE.RLB 32.235
TSAGE.CFG 442
and a COPYLIB.EXE, INSTALL.EXE, MANUAL.BAT, RING.EXE, RWDOCO and SETUP.BAT which i assume aren't needed.

I don't have sound or music but that may be not implemented yet.

Cool new engine :-)

Thanks a lot
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dreammaster
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Re: The One Ring

Post by dreammaster »

Raziel wrote:Which data files are needed?
You only need three files: ring.tlb, tsage.rlb, and tsage.cfg.

Both music and sound effects have been implemented - I've tested both on the both the original floppy and CD releases, as well as on the later First Wave compilation CD version, and all three play music correctly. I'm not sure why you wouldn't get any sound output.
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Raziel
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Post by Raziel »

Maybe because of a broken build...need to rebuild from source and then will get back to you...
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Longcat
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Post by Longcat »

Is the first wave rerelease or other releases "better" or different from the original cd version?
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Thx!!!!

Post by Truus999 »

My sincerest thanks for adding this. I'll get my first wave cd out of the closet and start playing asap!

René
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dreammaster
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Post by dreammaster »

Longcat wrote:Is the first wave rerelease or other releases "better" or different from the original cd version?
For all practical purposes, they're identical. From the top of my head, the only difference is that the original CD release has some bonus audio tracks with an interview with Larry Niven and some CD quality versions of a few of the in-game songs.
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Longcat
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Post by Longcat »

Great, thanx for the answer and the datafiles listing:) I presume the game shortname is "ringworld"?
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dreammaster
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Post by dreammaster »

Longcat wrote:Great, thanx for the answer and the datafiles listing:) I presume the game shortname is "ringworld"?
Thanks for reminding me. It's currently just 'ring', but I was going to rename it to 'ringworld' to avoid conflict with the in-progress Ring engine.
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Longcat
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Post by Longcat »

So the final name is ringworld then?
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dreammaster
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Post by dreammaster »

Longcat wrote:So the final name is ringworld then?
Yes. I've already committed the change to trunk.
balpat
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Post by balpat »

May I ask a short question at this point?

I am a collector (much like Collector) and try to have about all adventure games. I bought a CD version of Ringworld but it was essentially just a floppy version on a CD (like Blue Force).

Does a real CD version exist (like for Return to Ringworld)?
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