SCI progress updates
Moderator: ScummVM Team
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Probably zero. Someone would have to actually work on this first.nathanel.mori wrote:What are the chances that LB2 and KQ6 will have the speech + subs feature integrated into them in the next release?
Again, someone would have to work on it first. So until that happens, there's really no answer to that question.nathanel.mori wrote:If it's not planned for the next release, when do you think it will be ready?
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Certainly yes. The game scripts that handle speech and subtitles in Freddy Pharkas already support simultaneous speech and subtitles, and the ones in SQ4 do as well (with some minor patches). The corresponding scripts in KQ6 and LB2 (which are almost the same, btw) have checks in many places, which will have to be patched to get this working properly. I have a WIP patch for this, but it crashes (I know why it does, it needs more work), so just be patient, pleasenathanel.mori wrote:Compared to the wonderful work you guys did on SQ4 and Freddy Pharkas - would it take longer in LB2 and KQ6?clone2727 wrote:Again, someone would have to work on it first. So until that happens, there's really no answer to that question.
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- Posts: 47
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If it does have the text resources then yes, it might be possible. But it's still too early to say anything about PQ4nathanel.mori wrote:I just remembered another game - Police Quest 4!
If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?
I have the German version of Police Quest 4 and there i have english Speech AND german Subtitles.md5 wrote:If it does have the text resources then yes, it might be possible. But it's still too early to say anything about PQ4nathanel.mori wrote:I just remembered another game - Police Quest 4!
If I'm not mistaken, it also has the text resources in the CD version. Will PQ4 also have the speech+text feature later on in ScummVM?
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I'm not sure how long it's been working like this, but I just tried the first Gabriel Knight in the daily build and was rather pleased to see how well it worked
There were some text alignment errors during the dialogue screen, but so far it's the only thing that stood out for me.
Would I dare to hope it will be fully supported in the next version of ScummVM?
Anyway, well done everyone!
There were some text alignment errors during the dialogue screen, but so far it's the only thing that stood out for me.
Would I dare to hope it will be fully supported in the next version of ScummVM?
Anyway, well done everyone!
Gabriel Knight is somewhat working, yes, but it's still a long way from being declared fully working/supported. There is a lot of code which is simply not done yet, so it's still in no shape to be released. It is and has been completable for a while though, so if you don't have issues with graphical glitches, feel free to play it
- CaptainJei
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