But it still would be great if the game could be supported by ScummVM in the later future.
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Moderator: ScummVM Team
Iago wrote:Runaway always crashes or doesn't work at all for me. I've tried some German patch I found, anyone got a link for another patch?
The 3D looks pre-rendered to me so that would just mean a whole lot of 2D image resources to achieve that smooth animation. I'm not 100% on this but I would be very surprised if it was actual 3D.eriktorbjorn wrote:(From what I understand, though I could be wrong, the Runaway games use a mixure of 2D and 3D graphics which would be far more technically advanced than anything ScummVM does.)
Is seems you're right. It's been almost 8 years since I've played it, so I didn't remember it well, but now I watched few minutes of gameplay on Utube, and I have to admit I was mistaken.kelmer wrote:I think you're both wrong. The models were rendered into sprites using cell-shading. But it's completely 2D, and it's pretty obvious, frames are not that many, especially when the character makes a turn.
I agree. It looks that they created animated 3D models and then rendered using cell-shading 2D animations. So the game displays 2D sprites on 2D background and it would seem that ScummVM would be capable of handling it. However there are those "real-time lighting and shading effects" Longcat mentioned. Looking at gameplay movie from the internet, they either doesn't look like they have anything to do with 3D - when Brian walks through dark area, his sprite simply is darkened and that's it - Indiana Jones and the FOA had something similar too.kelmer wrote:If you played the game and have seen just a few "2.5D" adventure games, you'll end up concluding that in no way the characters in this particular game are real time 3D.
No matter what Wikipedia says.
What was that about??? It was you who started talking about who is right???Longcat wrote: Please don't make this a childish argument about who is right or not, try to be constructive;)
I don't know the games interiors, but now that I refreshened my memory I don't believe it is realtime. All those "3D effects" look rather like they are calculated in 2D space. I'm pretty confident that all animations are prerendered: it's not fluent and there are no 3D lighning effects to speak of - simply the brightness of the whole sprite is changed - look here (time: 00:12:00)Longcat wrote: But mostly me:P