Will SCUMMVM support...
Moderator: ScummVM Team
Will SCUMMVM support...
Nice job with the two new game engines, really thanks.
I have a question, will SCUMMVM support agi and/or sci engines, from the sierra family?
That would be nice.
Thanks for the big work again.
I have a question, will SCUMMVM support agi and/or sci engines, from the sierra family?
That would be nice.
Thanks for the big work again.
Such companies usually get bought and their rights get transferred to the new owner - it's rare that the old owner just ceases to exist and takes the copyright with him
actually the only example I know is that of a GDR (East Germany) arcade game which is now available for free from mame.net since the nation collapsed
actually the only example I know is that of a GDR (East Germany) arcade game which is now available for free from mame.net since the nation collapsed
I suggest a sticky FAQ specific to the subject "ScummVM support for new games":
If you want a particular adventure game to be supported by ScummVM, three points must be satisfied:
1) Find the legal source code of this game for us. Not source code, no ScummVM module.
2) Find at least one developer interested in implementing the game (yourself maybe?).
3) Do NOT submit your request if the first two requirements have not been met.
Thank you.
Nah. Experience shows that this kind of question is unavoidable. Hence we created this forum which is named "The Junkyard" and purpose for this forum reads:Kaminari wrote:I suggest a sticky FAQ specific to the subject "ScummVM support for new games":
So this is ok here.All the inane chatter goes in here. If your curious about whether we will support a game, post HERE not in General Discussion :)
Eugene
I've asked around for the source code to several games. I'd try to implement the game into ScummVM if I get the source to one of these games. I already got replies to some mails.
The games I asked about are:
Alien Incident - apparently they would give me the source and have the code somewhere around but no time for someone to find it
Chewy - Blue Byte doesn't have permission from Ubi to give the source code
And I'm still waiting for replies to:
Riddle of Master Lu and Orion Burger - I mailed Lee Sheldon
Toonstruck - I tried to contact Richard Hare, the designer of the game
I hope one of these two will send me a more gratifying mail
The games I asked about are:
Alien Incident - apparently they would give me the source and have the code somewhere around but no time for someone to find it
Chewy - Blue Byte doesn't have permission from Ubi to give the source code
And I'm still waiting for replies to:
Riddle of Master Lu and Orion Burger - I mailed Lee Sheldon
Toonstruck - I tried to contact Richard Hare, the designer of the game
I hope one of these two will send me a more gratifying mail
Great, I know there were some interest in Alien Incident, Chewy and Toonstruck. Never saw Riddle of Master Lu and Orion Burger mentioned too seriously here though, but that doesn't mean that there will be no interest.
Ideally the person who will work on sources obtaining should lead that subproject, or at least have one developer with strong interest who will be a subproject manager for that.
Eugene
Ideally the person who will work on sources obtaining should lead that subproject, or at least have one developer with strong interest who will be a subproject manager for that.
Eugene
One game that I would love to see supported is Igor: Objective Uikokahonia, the first game by Pendulo Studios, since it's a pain in the ass to get the first edition to work fine.
There was a latter Windows edition, though.
Anyway, I understand this to be hardly feasible, as the game is not very common in other markets besides the spanish one.
There was a latter Windows edition, though.
Anyway, I understand this to be hardly feasible, as the game is not very common in other markets besides the spanish one.
One of our developers (Gregory Montoir) started on a separate engine for Igor: Objective Uikokahonia but found the data and logic of the game was all hard coded in the executable file. The developers would not give out the source code and it would have been too difficult without it.kelmer wrote:One game that I would love to see supported is Igor: Objective Uikokahonia, the first game by Pendulo Studios, since it's a pain in the ass to get the first edition to work fine.
There was a latter Windows edition, though.
Anyway, I understand this to be hardly feasible, as the game is not very common in other markets besides the spanish one.
Can find some old screenshots of the attempt at http://membres.lycos.fr/cyxdown/scummvm/igor/
Yes, unfortunately Gregory canned the project. To process we need a capable developer who will write a plugin for IDA to automate disassembly. It has enormous amount of repeated code snippets generated by Turbo Pascal. I.e. there is no compiler optimizations (or near that), and whole project looks like a monkey's work without automation.Kirben wrote: One of our developers (Gregory Montoir) started on a separate engine for Igor: Objective Uikokahonia but found the data and logic of the game was all hard coded in the executable file
Eugene
So you asked them and they refused to hand you the code? I'm shocked, I've contacted them a few times and they're nice people, I though they would collaborate with something like this...Kirben wrote: The developers would not give out the source code and it would have been too difficult without it.
Maybe we should try again?