Recently picked these up and thought I'd give them a whirl. According to ScummVM it's expecting an "SJIS.FNT" file to exist for Kyrandia 1 but I'm not too sure how to come about one. Looking around it seems a tool exists to create one out of a specific Japanese TrueType font or two but no Windows version of this tool appears to exist. Anyone with a Windows box able to knock up a quick build somehow pretty please?
Oh well, at least Kyrandia 2 works off the bat... and in English to boot! And I must say, I absolutely adore the PC98 music for this game..... very reminiscent of the Sega Mega Drive.
Kyrandia PC98 games
Moderator: ScummVM Team
Re: Kyrandia PC98 games
You just need one TTF with japanese glyphs included.marzipan wrote:Recently picked these up and thought I'd give them a whirl. :) According to ScummVM it's expecting an "SJIS.FNT" file to exist for Kyrandia 1 but I'm not too sure how to come about one. Looking around it seems a tool exists to create one out of a specific Japanese TrueType font or two but no Windows version of this tool appears to exist. Anyone with a Windows box able to knock up a quick build somehow pretty please? :)
I never tried compiling the create_sjisfnt tool on Windows myself.
Yeah Kyrandia 2 PC98 has English language support unlike Kyrandia 1 PC98, thus you do not need the japanese font for it.marzipan wrote:Oh well, at least Kyrandia 2 works off the bat... and in English to boot! And I must say, I absolutely adore the PC98 music for this game..... very reminiscent of the Sega Mega Drive. 8)
He's referring to the PC98.CrisGer wrote:By PC 98 are you referring to the original release of Kyrandia, the talkie version (i have both the talkie and the non talkie disks) or something else? i was just curious as the Kyrandia series is one of my all time favorites and I was just playing the start of Kyrandia I last night.
Oh cool! Did check the tools daily snapshot last night but it wasn't present then. Thanks for including it!Kirben wrote:The create_sjisfnt tool is included in the current Win32 ScummVM Tools Daily Snapshot.marzipan wrote:Hey again, do you know if anyone's made an SJIS.FNT file yet or can compile the tool for Windows?
Works wonderfully too, though I did notice these little errors during the conversion process:
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WARNING: Could not render glyph: 00 00!
WARNING: Could not render glyph: 01 00!
WARNING: Could not render glyph: 02 00!
WARNING: Could not render glyph: 03 00!
WARNING: Could not render glyph: 04 00!
WARNING: Could not render glyph: 05 00!
WARNING: Could not render glyph: 06 00!
WARNING: Could not render glyph: 07 00!
WARNING: Could not render glyph: 08 00!
WARNING: Could not render glyph: 09 00!
WARNING: Could not render glyph: 0A 00!
WARNING: Could not render glyph: 0B 00!
WARNING: Could not render glyph: 0C 00!
WARNING: Could not render glyph: 0D 00!
WARNING: Could not render glyph: 0E 00!
WARNING: Could not render glyph: 0F 00!
WARNING: Could not render glyph: 10 00!
WARNING: Could not render glyph: 11 00!
WARNING: Could not render glyph: 12 00!
WARNING: Could not render glyph: 13 00!
WARNING: Could not render glyph: 14 00!
WARNING: Could not render glyph: 15 00!
WARNING: Could not render glyph: 16 00!
WARNING: Could not render glyph: 17 00!
WARNING: Could not render glyph: 18 00!
WARNING: Could not render glyph: 19 00!
WARNING: Could not render glyph: 1A 00!
WARNING: Could not render glyph: 1B 00!
WARNING: Could not render glyph: 1C 00!
WARNING: Could not render glyph: 1D 00!
WARNING: Could not render glyph: 1E 00!
WARNING: Could not render glyph: 1F 00!
WARNING: Could not render glyph: 7F 00!