No, that is not what I mean, and I never heard of this effort. And implementing it in Perl... well...
One of ScummVM developers is working on it and more than half of the hardcoded scenes were already implemented, i.e. the game has been playable for couple of months now.
No, that is not what I mean, and I never heard of this effort. And implementing it in Perl... well...
One of ScummVM developers is working on it and more than half of the hardcoded scenes were already implemented, i.e. the game has been playable for couple of months now.
Eugene
Is there a public repository for the ScummVM reimplementation? or is it private for now? As I like seeing new engines progress.
is this one of those things where the user needs to turn the flag on and build it for themselves? I ask because the current SVN build doesn't seem to detect anything no matter how I present the game disc files to it.
scoriae wrote:is this one of those things where the user needs to turn the flag on and build it for themselves? I ask because the current SVN build doesn't seem to detect anything no matter how I present the game disc files to it.
You're not actually using an SVN build, right? Which build are you trying it with?
scoriae wrote:is this one of those things where the user needs to turn the flag on and build it for themselves? I ask because the current SVN build doesn't seem to detect anything no matter how I present the game disc files to it.
Aren't those builds currently based on the 1.6 branch, so that people can help us test the upcoming release?