I got HTC Sensation it has qHD Res. 960*540
ScummVM Runs in a quarter of the screen, i even can`t see what the sign on the buttons.
Is there any way to make it work?
1.3.0 qHD Resolution Phone Problem. Help please.
Moderator: ScummVM Team
Re: 1.3.0 qHD Resolution Phone Problem. Help please.
Which version of ScummVM are you running?nOberoNow wrote:I got HTC Sensation it has qHD Res. 960*540
ScummVM Runs in a quarter of the screen, i even can`t see what the sign on the buttons.
Is there any way to make it work?
S**t, spam filter did not allow me to post images so it looks like that.
ALT - http://imageshack.us/photo/my-images/51 ... 24145.png/
ALT - http://imageshack.us/photo/my-images/51 ... 24145.png/
- DrMcCoy
- ScummVM Developer
- Posts: 595
- Joined: Sat Dec 17, 2005 1:33 pm
- Location: Braunschweig, Germany
- Contact:
Just as an aside: don't blame the spam filter.
http://imageshack.us/photo/my-images/51 ... 24145.png/ is not an image, it's an HTML page, so the
http://imageshack.us/photo/my-images/51 ... 24145.png/ is not an image, it's an HTML page, so the
My noob force helps me to do that what you asked,below the link -
http://www.megaupload.com/?d=91ICKKHD
I do as you said,but there still so much text in the file.
I see that Scumm in some reason starts with 480*270 as log says
GL_AMD_compressed_3DC_text
D/ScummVM (11916): initializing viewport
I/ScummVM (11916): overlay size is 480x270
D/szipinf (11916)
But why?
http://www.megaupload.com/?d=91ICKKHD
I do as you said,but there still so much text in the file.
I see that Scumm in some reason starts with 480*270 as log says
GL_AMD_compressed_3DC_text
D/ScummVM (11916): initializing viewport
I/ScummVM (11916): overlay size is 480x270
D/szipinf (11916)
But why?
"D/ScummVM (11916): surfaceChanged: 960x540" is the resolution it starts in. Overlay size is not relevant.nOberoNow wrote:My noob force helps me to do that what you asked,below the link -
http://www.megaupload.com/?d=91ICKKHD
I do as you said,but there still so much text in the file.
I see that Scumm in some reason starts with 480*270 as log says
GL_AMD_compressed_3DC_text
D/ScummVM (11916): initializing viewport
I/ScummVM (11916): overlay size is 480x270
D/szipinf (11916)
But why?
The log shows that you have Chainfire3D installed. Do you have "Reduce texture size" turned on in Chainfire3D options? The Chainfire3D forum thread on xda-developers says that it breaks 2D apps such as ScummVM.