Monkey 1 Ultimate Talkie Edition (released)
Moderator: ScummVM Team
- Harrypoppins
- Posts: 124
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- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
No. Not yet at least.Harrypoppins wrote:Is it possible to use your patch with french (or others languages) subtitles ?
Thanks.
I kept this kind of stuff in mind, though, thus some scripts were especially designed translation friendly by me where at least the German version had poor grammar.
I have no plans to do actual translation patches myself, but there are already several people willing to do this sort of thing, only waiting for the final version of the Ultimate Talkie patch to base those on. I'm not aware of someone interested in doing the French version, though.
- Red_Breast
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- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
Is the xwma-patch supposed to be there in ffmpeg-HEAD-a8c2ff2.tar.gz?
I compiled this with no errors, but it gives me various errors.
For instance, when I trythe output looks like this:The result is an empty .wav file with 44 byte.
Is this not supported in this version, or am I doing something wrong?
I compiled this with no errors, but it gives me various errors.
For instance, when I try
Code: Select all
ffmpeg.exe -i 140_Fight_Stage_1_Intro.xwm test.wav
Code: Select all
ffmpeg version git, Copyright (c) 2000-2011 the FFmpeg developers
built on Jul 11 2011 19:35:53 with gcc 4.5.2
configuration:
libavutil 51. 11. 0 / 51. 11. 0
libavcodec 53. 7. 0 / 53. 7. 0
libavformat 53. 5. 0 / 53. 5. 0
libavdevice 53. 2. 0 / 53. 2. 0
libavfilter 2. 24. 4 / 2. 24. 4
libswscale 2. 0. 0 / 2. 0. 0
Input #0, xwma, from '140_Fight_Stage_1_Intro.xwm':
Duration: 13:31:35.77, bitrate: 0 kb/s
Stream #0.0: Audio: wmav2, 44100 Hz, 1 channels, s16, 96 kb/s
Output #0, wav, to 'test.wav':
Metadata:
encoder : Lavf53.5.0
Stream #0.0: Audio: pcm_s16le, 44100 Hz, 1 channels, s16, 705 kb/s
Stream mapping:
Stream #0.0 -> #0.0
Press [q] to stop, [?] for help
[wmav2 @ 003fa7e0] next_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] next_block_len_bits 5 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
Error while decoding stream #0.0s
Last message repeated 1 times
[wmav2 @ 003fa7e0] prev_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] next_block_len_bits 5 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] prev_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] overflow in spectral RLE, ignoring
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] prev_block_len_bits 5 out of range
Error while decoding stream #0.0
Error while decoding stream #0.0s
Last message repeated 1 times
[wmav2 @ 003fa7e0] block_len_bits 4 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] next_block_len_bits 6 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] frame_len overflow
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] prev_block_len_bits 5 out of range
Error while decoding stream #0.0
[wmav2 @ 003fa7e0] block_len_bits 5 out of range
Error while decoding stream #0.0
size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s
video:0kB audio:0kB global headers:0kB muxing overhead inf%
Is this not supported in this version, or am I doing something wrong?
I wonder where you got that 1.40 version from, our current release is still at 1.4.0.Leolo wrote:I've tested the M1 ultimate talkie builder RC4 with scummvm 1.40 and seems to work correctly.
It will probably be named "targetname.cfg" where targetname is the target name of your game in ScummVM. It will be placed in the save directory and it is usually zlib compressed, thus you won't be able to modify it by hand without decompressing it first.Leolo wrote:Where is the monkey.cfg file now?
Hey, I got it from the same girl who comes from the future and brings us new bleach! ;)LordHoto wrote:I wonder where you got that 1.40 version from, our current release is still at 1.4.0.
(cannot post the link, the forum says it's spam)
PS: It's a typical joke in Spain, sorry!
Thanks, it was in program files folder because I hadn't defined a folder for savegames.LordHoto wrote:It will probably be named "targetname.cfg" where targetname is the target name of your game in ScummVM. It will be placed in the save directory and it is usually zlib compressed, thus you won't be able to modify it by hand without decompressing it first.
Just a question: wouldn't it be better if ScummVM's installer defined a default folder for savegames for the current user??
Saving them in the program files folder is probably not-optimal for a multi-user computer.
- MusicallyInspired
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- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
Just for completeness: It has a SecuROM disc check instead. No product activation required.Nikioko wrote:Both Special Editions 1 and 2 are available for retail without Steam.
Worldwide shipping really isn't that much. So that really shouldn't stop anyone from buying.MusicallyInspired wrote:Only in certain regions.
- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
The Ultimate Talkie Edition Builder 1.0 is out now. You can find it on its new home here: http://gratissaugen.de/ultimatetalkies/
Thank you ScummVM for supporting this.
Thank you ScummVM for supporting this.