I imported the SCI parts from HWM's excellent Debug Mode FAQ to scummvm's wiki: http://wiki.scummvm.org/index.php/SCI/Debug_Modes
This is an almost straight conversion, only slightly wiki-fied. There's still work to do here.
I hope you'll find this useful, and whoever has wiki editing privileges here is more than welcome to help complete the work.
Sierra SCI Debug Modes
Moderator: ScummVM Team
Omer, long time no speak! But apparently we're on the same level, since I "dug up" my Debug Mode FAQ and Game/Interpreter Version List this month, reviewing them a bit and was planning to reupload them somewhere. Integrating the Debug FAQ here, just like the version list, seems like a good idea. I'm pretty much done with it myself, most debug modes are covered now anyway.
I see you based the wiki entry on v0.93, but there is a later version which has the following updates:
I'm not sure if this one was publicly released and/or announced. The last Version List seems to be v0.94.
I see you based the wiki entry on v0.93, but there is a later version which has the following updates:
Code: Select all
0.94 - More updates than originally planned / expected
* (Re)discovered a debug mode found in King's Quest 5. It only works
in the oldest versions of the game. Interestingly enough, I found
it mentioned in an old saved piece of HTML (dated 06/1998), while
making backups of some old CDs. It came from a disappeared
Australian EDU-domain, written by a certain "Peter" (I suppose
Peter Kelly of AGI Studio fame?).
* Added debug mode for King's Quest 5 (CD-ROM version).
* Added debug mode for Leisure Suit Larry 5.
* Added debug mode for Slater & Charlie Go Camping.
* Added debug mode for RAMA.
* Added an extra debug feature available in Space Quest 3.
* Added some extra information on Leisure Suit Larry 2 and 3.
* Added the AGIv1 debug modes.
Hi HWM ! VERY long time indeed
I'd love to get your 0.94 version and integrate the updates to the wiki here. You can email me if you still have the address (or PM me for it if you don't).
The best way for you to continue updating the list would be to get editing privileges here. Just PM/email sev for it.
Personally I love this list and It'd be great for it to be active again!
I also wanted to consult you guys: the original list included both SCI & AGI games. Because I'm a little biased, I ripped only the SCI debug modes into the wiki. Do you think it would be better to integrate them back into one list, or give it a separate page?
I'd love to get your 0.94 version and integrate the updates to the wiki here. You can email me if you still have the address (or PM me for it if you don't).
The best way for you to continue updating the list would be to get editing privileges here. Just PM/email sev for it.
Personally I love this list and It'd be great for it to be active again!
I also wanted to consult you guys: the original list included both SCI & AGI games. Because I'm a little biased, I ripped only the SCI debug modes into the wiki. Do you think it would be better to integrate them back into one list, or give it a separate page?
AGI Debug Modes is up too:
http://wiki.scummvm.org/index.php/AGI/Debug_Modes
I noticed some stuff is missing like "BACKSTAGE" for space quest 1, and the TESTER command from that game. I'll be glad if someone more knowledgeable than me in AGI games will fill in the gaps.
http://wiki.scummvm.org/index.php/AGI/Debug_Modes
I noticed some stuff is missing like "BACKSTAGE" for space quest 1, and the TESTER command from that game. I'll be glad if someone more knowledgeable than me in AGI games will fill in the gaps.
I uploaded my (updated) old site, which has the latest versions of the Debug Mode FAQ and Game/Interpreter Version List (and nothing more I might add):
http://agisci.altervista.org/
Enjoy!
http://agisci.altervista.org/
Enjoy!
DBG is a synonym for BACKSTAGE. TESTER is indeed missing, probably missed it because it's an independent (debugging) command, not activated by the debug mode.OmerMor wrote:AGI Debug Modes is up too:
I noticed some stuff is missing like "BACKSTAGE" for space quest 1, and the TESTER command from that game. I'll be glad if someone more knowledgeable than me in AGI games will fill in the gaps.
Re: Sierra SCI Debug Modes
The wiki repeats the statement "the easiest way being SCI DECODER v1.0".OmerMor wrote: ↑Sat Dec 10, 2011 8:49 pm I imported the SCI parts from HWM's excellent Debug Mode FAQ to scummvm's wiki: http://wiki.scummvm.org/index.php/SCI/Debug_Modes
I believe that was true years ago.
This app is very user unfriendly, looks like a DOS program and as such doesn't even work with the computer mouse.
I suggest for the wiki to forget about it and recommend "SCI Resource Viewer" instead. This program has a nice GUI and lets you export resources in seconds.
Just note it has two versions - version 1 and "Unversioned".
Only the latter lets you export resources (version 1 only lets you save them as text).
I also suggest to put a little intro in the top of the wiki article with "please download this program to support many of the actions in this article".
You can link http://sci.sierrahelp.com/Tools/SCITools.html and mention this program can be downloaded at the bottom there.
What do you think?
That aside, you might to mention ScummVM's own debugger supports SCI games too.
But this raises a question - most SCI debug modes allow you to change event flags and not vars. If you want to know which vars to change, ScummVM's own debugger has the commands vl and vv to inspect and even change vars. But what about event flags? IS there an easy way in ScummVM's own debugger to monitor and perhaps even change them?