Hi andy1977 and fuzzie.
I'm also experiencing the same issue as initially described when running any game with the correct aspect ratio. I'm using an Xperia Play (2.3.4, non-stock rom + kernel if it makes any difference).
Not sure exactly which part of the log you're after fuzzie, but suspect it may be this (mentions 854x480, the resolution of the screen) - apologies for it's length:
I/ActivityManager( 398): Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=org.scummvm.scummvm/.Unpacker bnds=[0,775][96,854] } from pid 13164
I/ActivityManager( 398): Start proc org.scummvm.scummvm for activity org.scummvm.scummvm/.Unpacker: pid=2479 uid=10159 gids={1015}
I/WindowManager( 398): Setting rotation to 1, animFlags=1
I/ActivityManager( 398): Config changed: { scale=1.0 imsi=234/33 loc=en_GB touch=3 keys=1/1/2 nav=2/2 orien=2 layout=34 uiMode=17 theme=ComponentInfo{com.sonyericsson.defaultruntimethemes/com.sonyericsson.defaultruntimethemes.BlackThemeService} seq=120}
D/dalvikvm( 2479): GC_CONCURRENT freed 72K, 49% free 2790K/5379K, external 1992K/2504K, paused 6ms+3ms
I/ActivityManager( 398): Displayed org.scummvm.scummvm/.Unpacker: +325ms
W/IInputConnectionWrapper(13164): showStatusIcon on inactive InputConnection
I/ggheart (13164): onStop
I/ScummVM ( 2479): Starting next activity with intent Intent { flg=0x1000000 cmp=org.scummvm.scummvm/.ScummVMActivity (has extras) }
I/ActivityManager( 398): Starting: Intent { flg=0x1000000 cmp=org.scummvm.scummvm/.ScummVMActivity (has extras) } from pid 2479
D/dalvikvm( 2479): Trying to load lib /data/data/org.scummvm.scummvm/cache/libscummvm.so 0x2afc7d20
D/dalvikvm( 2479): Added shared lib /data/data/org.scummvm.scummvm/cache/libscummvm.so 0x2afc7d20
D/ScummVM ( 2479): onStart
D/ScummVM ( 2479): onResume
I/ScummVM ( 2479): Using 9600 bytes buffer for 44100Hz audio
D/ScummVM ( 2479): surfaceCreated
D/ScummVM ( 2479): surfaceChanged: 854x480 (4)
D/libEGL ( 2479): loaded /system/lib/egl/libGLES_android.so
D/libEGL ( 2479): loaded /system/lib/egl/libEGL_adreno200.so
D/libEGL ( 2479): loaded /system/lib/egl/libGLESv1_CM_adreno200.so
D/libEGL ( 2479): loaded /system/lib/egl/libGLESv2_adreno200.so
D/ScummVM ( 2479): EGL configs:
D/ScummVM ( 2479): [1] RGB565 W P X (10060)
D/ScummVM ( 2479): [2] RGB565 D16 W P X (10034)
D/ScummVM ( 2479): [3] RGB565 D24 S8 W P X (10008)
D/ScummVM ( 2479): [4] RGBA8888 W P X (10034)
D/ScummVM ( 2479): [5] RGBA8888 D16 W P X (10008)
D/ScummVM ( 2479): [6] RGBA8888 D24 S8 W P X (9982)
D/ScummVM ( 2479): [7] RGB565 MSAAx2 W P X NON_CONFORMANT unknown CAVEAT 0x3051 (8860)
D/ScummVM ( 2479): [8] RGB565 D16 MSAAx2 W P X NON_CONFORMANT unknown CAVEAT 0x3051 (8834)
D/ScummVM ( 2479): [9] RGB565 D24 S8 MSAAx2 W P X NON_CONFORMANT unknown CAVEAT 0x3051 (8808)
D/ScummVM ( 2479): [10] RGBA8888 MSAAx2 W P X NON_CONFORMANT unknown CAVEAT 0x3051 (8834)
D/ScummVM ( 2479): [11] RGBA8888 D16 MSAAx2 W P X NON_CONFORMANT unknown CAVEAT 0x3051 (8808)
D/ScummVM ( 2479): [12] RGBA8888 D24 S8 MSAAx2 W P X NON_CONFORMANT unknown CAVEAT 0x3051 (8782)
D/ScummVM ( 2479): [13] RGB565 MSAAx4 W P X (9660)
D/ScummVM ( 2479): [14] RGB565 D16 MSAAx4 W P X (9634)
D/ScummVM ( 2479): [15] RGB565 D24 S8 MSAAx4 W P X (9608)
D/ScummVM ( 2479): [16] RGBA8888 MSAAx4 W P X (9634)
D/ScummVM ( 2479): [17] RGBA8888 D16 MSAAx4 W P X (9608)
D/ScummVM ( 2479): [18] RGBA8888 D24 S8 MSAAx4 W P X (9582)
D/ScummVM ( 2479): [19] RGB565 W P X SLOW (9060)
D/ScummVM ( 2479): [20] RGB565 D16 W P X SLOW (9034)
D/ScummVM ( 2479): [21] RGB888 W P X SLOW (9052)
D/ScummVM ( 2479): [22] RGB888 D16 W P X SLOW (9026)
D/ScummVM ( 2479): [23] RGBA8888 W P X SLOW (9034)
D/ScummVM ( 2479): [24] RGBA8888 D16 W P X SLOW (9008)
D/ScummVM ( 2479): [25] RGBA0008 W P X SLOW (9028)
D/ScummVM ( 2479): [26] RGBA0008 D16 W P X SLOW (9002)
D/ScummVM ( 2479): Chosen EGL config: [1] RGB565 W P X
I/ActivityManager( 398): Displayed org.scummvm.scummvm/.ScummVMActivity: +400ms
I/ScummVM ( 2479): ScummVM 1.4.0 (Nov 10 2011 13:27:42)
I/ScummVM ( 2479): Running on: [Sony Ericsson] [R800i] [SEMC] [SEMC/R800i_1247-6199/R800i:2.3.4/4.0.2.A.0.42/1f_v3w:user/release-keys] [GB_MixerPLAY_v10Plus-2.3.4] SDK:10 ABI:armeabi-v7a
I/ScummVM ( 2479): Entering scummvm_main with 5 args
D/ScummVM ( 2479): Using configuration file: /data/data/org.scummvm.scummvm/files/scummvmrc
W/ScummVM ( 2479): WARNING: Failed loading symbol 'PLUGIN_getVersion' from plugin '/data/data/org.scummvm.scummvm/cache/libscummvm.so' (Symbol not found: )!
D/ScummVM ( 2479): initializing surface
I/ScummVM ( 2479): Using EGL 1.4 Android META-EGL (Android); GL OpenGL ES-CM 1.1/Adreno 205 (Qualcomm)
I/ScummVM ( 2479): Extensions: GL_AMD_compressed_3DC_texture GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_EGL_image GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering
D/ScummVM ( 2479): initializing viewport
I/ScummVM ( 2479): overlay size is 854x480
D/szipinf ( 2479): Initializing inflate state
D/szipinf ( 2479): Initializing inflate state
D/szipinf ( 2479): Initializing zlib to inflate
D/dalvikvm( 2479): GC_CONCURRENT freed 452K, 50% free 2936K/5831K, external 1992K/2504K, paused 1ms+2ms
D/szipinf ( 2479): Initializing inflate state
D/szipinf ( 2479): Initializing inflate state
D/szipinf ( 2479): Initializing zlib to inflate
......................... etc
My ScummVM cfg was set to display games fullscreen when I entered ScummVM (I then changed turned that setting off before playing DotT, observing the colourful sidebars, and exiting).
Let me know if you need more/ something else.
Cheers,
Rob