Top 5 adventure games and time to complete.
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Top 5 adventure games and time to complete.
As the topic, what's ur top 5 adventure games and how long did it take you to complete them?
1. Monkey island 1 (2 months) I was a kid
2. the book of unwritten tales (3 days)
3. Full throttle (3 days)
4. Vampire story (1 week)
5. Jolly rover (2 days)
1. Monkey island 1 (2 months) I was a kid
2. the book of unwritten tales (3 days)
3. Full throttle (3 days)
4. Vampire story (1 week)
5. Jolly rover (2 days)
- JamesWoodcock
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I made a post about this with my top 10:
http://www.jameswoodcock.co.uk/2006/12/ ... dventures/
As for completion times, gosh that really did vary depending on my age at the time and back then the Internet was quite a new thing, so online walkthroughs if you were stuck weren't really an option. It was down to perseverance and trying everything in your inventory
Discworld for me was certainly the most difficult, without a walkthrough I doubt I would have ever completed it!
http://www.jameswoodcock.co.uk/2006/12/ ... dventures/
As for completion times, gosh that really did vary depending on my age at the time and back then the Internet was quite a new thing, so online walkthroughs if you were stuck weren't really an option. It was down to perseverance and trying everything in your inventory
Discworld for me was certainly the most difficult, without a walkthrough I doubt I would have ever completed it!
- MeddlingMonk
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Maybe I'm strange (maybe?) but I don't think I've ever timed my gameplay. Not even in largish units of time like days or weeks. But, just on a feelings basis, more-recent adventure games tend to be shorter than those from the '90s, and shorter-again in the '80s. There are exceptions. Full Throttle is very short for it's era. The Rose Tattoo is very, very long even for it's era. Apart from maybe getting a 'Is that it?' feeling from a short game, I'm not sure I see the point. Maybe because I've only gotten that feeling from Full Throttle. And I tend to leave a game alone for a while when I'm stuck, to let the problem roll around in my subconscious until a solution bubbles up to the surface. That sort of makes game-length irrelevant the first time through.
Yet it took me almost 15 years to complete.MeddlingMonk wrote:Full Throttle is very short for it's era.
I can only agree with that (not the 'Full Throttle was short feeling' but everything else). And the fact internet was almost non-existant when playing the games as a child also meant no access to walkthrough or help (unless you wanted to use surtaxed helplines).MeddlingMonk wrote:I'm not sure I see the point. Maybe because I've only gotten that feeling from Full Throttle. And I tend to leave a game alone for a while when I'm stuck, to let the problem roll around in my subconscious until a solution bubbles up to the surface. That sort of makes game-length irrelevant the first time through.
I'm even stranger. I pretty much don't care how long a game is as long as it's good.
So I don't measure how long my initial playthrough of a game takes. I do, however, sometimes measure (well, approximately) how long a playthrough takes once I know what needs to be done.
Discworld 1 for example. It took me several years to finish - with pauses, of course - and the game is fairly long for an adventure, taking about seven hours to finish.
So I don't measure how long my initial playthrough of a game takes. I do, however, sometimes measure (well, approximately) how long a playthrough takes once I know what needs to be done.
Discworld 1 for example. It took me several years to finish - with pauses, of course - and the game is fairly long for an adventure, taking about seven hours to finish.
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