Top 5 adventure games and time to complete.
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Top 5 adventure games and time to complete.
As the topic, what's ur top 5 adventure games and how long did it take you to complete them?
1. Monkey island 1 (2 months) I was a kid
2. the book of unwritten tales (3 days)
3. Full throttle (3 days)
4. Vampire story (1 week)
5. Jolly rover (2 days)
1. Monkey island 1 (2 months) I was a kid
2. the book of unwritten tales (3 days)
3. Full throttle (3 days)
4. Vampire story (1 week)
5. Jolly rover (2 days)
- JamesWoodcock
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I made a post about this with my top 10:
http://www.jameswoodcock.co.uk/2006/12/ ... dventures/
As for completion times, gosh that really did vary depending on my age at the time and back then the Internet was quite a new thing, so online walkthroughs if you were stuck weren't really an option. It was down to perseverance and trying everything in your inventory![Smile :)](./images/smilies/icon_smile.gif)
Discworld for me was certainly the most difficult, without a walkthrough I doubt I would have ever completed it!
http://www.jameswoodcock.co.uk/2006/12/ ... dventures/
As for completion times, gosh that really did vary depending on my age at the time and back then the Internet was quite a new thing, so online walkthroughs if you were stuck weren't really an option. It was down to perseverance and trying everything in your inventory
![Smile :)](./images/smilies/icon_smile.gif)
Discworld for me was certainly the most difficult, without a walkthrough I doubt I would have ever completed it!
- MeddlingMonk
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Maybe I'm strange (maybe?) but I don't think I've ever timed my gameplay. Not even in largish units of time like days or weeks. But, just on a feelings basis, more-recent adventure games tend to be shorter than those from the '90s, and shorter-again in the '80s. There are exceptions. Full Throttle is very short for it's era. The Rose Tattoo is very, very long even for it's era. Apart from maybe getting a 'Is that it?' feeling from a short game, I'm not sure I see the point. Maybe because I've only gotten that feeling from Full Throttle. And I tend to leave a game alone for a while when I'm stuck, to let the problem roll around in my subconscious until a solution bubbles up to the surface. That sort of makes game-length irrelevant the first time through.
Yet it took me almost 15 years to complete.MeddlingMonk wrote:Full Throttle is very short for it's era.
![Wink :wink:](./images/smilies/icon_wink.gif)
I can only agree with that (not the 'Full Throttle was short feeling' but everything else). And the fact internet was almost non-existant when playing the games as a child also meant no access to walkthrough or help (unless you wanted to use surtaxed helplines).MeddlingMonk wrote:I'm not sure I see the point. Maybe because I've only gotten that feeling from Full Throttle. And I tend to leave a game alone for a while when I'm stuck, to let the problem roll around in my subconscious until a solution bubbles up to the surface. That sort of makes game-length irrelevant the first time through.
I'm even stranger. I pretty much don't care how long a game is as long as it's good.
So I don't measure how long my initial playthrough of a game takes. I do, however, sometimes measure (well, approximately) how long a playthrough takes once I know what needs to be done.
Discworld 1 for example. It took me several years to finish - with pauses, of course - and the game is fairly long for an adventure, taking about seven hours to finish.
So I don't measure how long my initial playthrough of a game takes. I do, however, sometimes measure (well, approximately) how long a playthrough takes once I know what needs to be done.
Discworld 1 for example. It took me several years to finish - with pauses, of course - and the game is fairly long for an adventure, taking about seven hours to finish.
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