i. I'll try that out when I got the time. I gotta note I have the other games using the Kyra engine (Legend of Kyrandia, Hand of Fate and Malcolm's Revenge). Legend of Kyrandia and Hand of Fate both don't have this issue. Malcolm's Revenge is not yet tried.
ii. I saw this happen twice during my run in the forests around Gladstone keep. When Baccata protested because I didn't go straight to the Draracle's cave.
iv. As I said, it could be I always used too slow computers so far. And DosBox also isn't that fast
v. Could be some bad luck on my side
vi. I discovered this one by discovering Valean's Cube kills all ghosts instantly (which also happens in ScummVM). As some can walk through walls, and also illusion walls i used the cube and voila the wall disappeared (I discovered this one back in the days that having a 486DX was quite a luxury). And I've been using that method ever since and so I've seen this one confirmed many times (I played this game over and over from start till finish beyond counting, I know I needed a life back then). I've seen this on a "real" DOS PC and also in DosBox before ScummVM began their support for this game.
vii. Ok. Fine then.
viii. As I noted at point vi, I played this game from start till finish way too much. Of course even then I still learn new things, but you'd think I would have discovered the "incorrectness" of my info in the 'real' game by now. Or was I born for bad luck?
(That brings me to the fact that I could open all chests in that dungeon and in castle cimmeria very easily compared to the "real" game).
ix. Well I remember (as I did play the game on DosBox a few times when LoL support was only announced and not yet implemented in a release)
![Smile :)](./images/smilies/icon_smile.gif)
What should happen is instant fighting level up on all characters when you chose to kill all Knowles (the Xeob leader should do that)
And instant magic level up on all characters if you chose to kill all Xeobs (the Knowle leader should do that).
x. Well I found out when trying to lure an enemy into a fireball trap, but this one easily escapes the eye as that's a very uncommon way of fighting
xi. I keep that possibility in mind, that's why I said I wanted another run to test that again
![Wink ;)](./images/smilies/icon_wink.gif)