Broken Sword glitches

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SysOp

Broken Sword glitches

Post by SysOp »

I tried Broken Sword (I & II) on my Caanoo today using ScummVM v1.4.1. It's actually acceptable despite of the half resolution. It's actually supersampling anti-aliasing!
Unfortunately I quickly discovered three glitches that occur in both games, one of which bothers me.

Some parts of the screen look as if interlaced and in some parts the cursor leaves trails:
[Sorry, can't post changed URL because of false spam identification of forum.]
The interlacing bothers me most because it makes the text harder to read.

Also the menus are sometimes cut off diagonally:
[Sorry, can't post changed URL because of false spam identification of forum.]

Version 1.2.1 does not have these issues, so I'll be using that version in the meantime.
I hope this can be fixed.
Last edited by SysOp on Sat Mar 01, 2014 11:39 am, edited 2 times in total.
SysOp

Same issue

Post by SysOp »

I just found out that the previous post "Caanoo Curse Of Monkey Island - Graphics issue" from "erebusnz" most likely refers to the same issue.
BigWhoop
Posts: 10
Joined: Wed Jul 18, 2012 2:16 pm

Post by BigWhoop »

Any work on this?
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tsoliman
ScummVM Developer
Posts: 404
Joined: Wed Jan 19, 2011 3:47 pm
Location: USA

Post by tsoliman »

BigWhoop wrote:Any work on this?
Hard to say without a bug# to reference.

(I am not a Caanoo maintainer)
BigWhoop
Posts: 10
Joined: Wed Jul 18, 2012 2:16 pm

Post by BigWhoop »

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DJWillis
ScummVM Porter
Posts: 174
Joined: Wed Oct 26, 2005 8:55 pm

Post by DJWillis »

Hiya,

Just acknowledged the bug report.

Taking a look but can you also tell me if it occurs in the nightly builds (http://buildbot.scummvm.org/builds.html - Debug so DO NOT expect them to actually be usable) and a little more about your GPH device(s).

Can't say I noticed that many problems with the down scale but I don't test the down scaled games that thoroughly (not a great fan of the resulting image quality).

Thanks,

John
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