Thanks to all Devs for SCI
Moderator: ScummVM Team
Thanks to all Devs for SCI
I just wanted to take a second and say thank you to all the devs who are working on adding support for the later SCI3 and SCI32 games. I like to follow along at https://github.com/scummvm/scummvm/comm ... ngines/sci, so I especially want to thank bluegr for what feels like a renewed vigor these last few months.
All too often people ask when it'll be done, and I know that can become demoralizing. On behalf of myself (and I'm sure, a bunch of other people) who don't have the time or knowledge or skill to contribute ourselves, thank you for investing your valuable time to provide something for so many others.
A lot of people have a personal favourite game they're awaiting. For me, it's QFG4, and if I had the time/knowledge/skill I would without hesitation contribute towards making that game playable for myself and others. I'm curious, what's your particular motivation? Is it a specific game you want playable? Is it a sense of completion, in having all SCI game playable? Or is it something else?
All too often people ask when it'll be done, and I know that can become demoralizing. On behalf of myself (and I'm sure, a bunch of other people) who don't have the time or knowledge or skill to contribute ourselves, thank you for investing your valuable time to provide something for so many others.
A lot of people have a personal favourite game they're awaiting. For me, it's QFG4, and if I had the time/knowledge/skill I would without hesitation contribute towards making that game playable for myself and others. I'm curious, what's your particular motivation? Is it a specific game you want playable? Is it a sense of completion, in having all SCI game playable? Or is it something else?
Thanks! A simple thank you is the best reward for us
As for motivation: most of us work on ScummVM to satisfy an itch, to satisfy their own curiosity and to see the work they made turn into a playable game. We're doing this for fun, for our own enjoyment and because we like it
As for your question, yes, the ultimate goal would be to have all SCI games playable. It's a long term goal, but we're working towards it.
Thanks for your kind words once more!
As for motivation: most of us work on ScummVM to satisfy an itch, to satisfy their own curiosity and to see the work they made turn into a playable game. We're doing this for fun, for our own enjoyment and because we like it
As for your question, yes, the ultimate goal would be to have all SCI games playable. It's a long term goal, but we're working towards it.
Thanks for your kind words once more!
I'm quite grateful for this as well, and when Gabriel Knight 1&2 are supported, ScummVM will support all the classic 2D adventure games I have. And ScummVM will in my eyes be perfect
Last edited by Freddo on Thu Aug 02, 2012 12:39 pm, edited 1 time in total.
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I'd like to show my gratitude to the SCI developers aswell, I usually check the SVN history every day to see if there has been any developments regarding SCI
I also download and compile the SVN repository whenever there has been a lot of changes to try them out and see if I can get any futher in QFG4. I was a bit surprised when I saw a workaround for a bug in Baba Yagas hut as I can't get past the rope in at the start without ScummVM crashing when I try to cross it.
Anyways, keep up the good work and I hope we see a lot more updates in the near future ^^
I also download and compile the SVN repository whenever there has been a lot of changes to try them out and see if I can get any futher in QFG4. I was a bit surprised when I saw a workaround for a bug in Baba Yagas hut as I can't get past the rope in at the start without ScummVM crashing when I try to cross it.
Anyways, keep up the good work and I hope we see a lot more updates in the near future ^^
At the moment SCI games seem to be disabled, if you try to add one it just says "Sierra SCI Game". I guess they did that for the version 1.5.0 release.OmerMor wrote:On a related topic, any idea why the 1.6.0 daily builds does not support SCI32 anymore (e.g. Quest for Glory 4)?
The 1.5.0 daily builds used to support them just fine.