Thanks for the wonderful additions
Moderator: ScummVM Team
Thanks for the wonderful additions
Just noticed that Pegasus Prime, Tony Tough and Wintermute have been added to the main code tree. Great work everybody, I am in awe. Hope pegasus will be available on gog when it's officially supported!
- Strangerke
- ScummVM Developer
- Posts: 335
- Joined: Wed Sep 06, 2006 8:39 am
- Location: Belgium
Tony and WME were merged, pegasus is still in Limbo.
To explain the mail-bit, the engine-inclusion-guidelines say:
Which might make the context of those mails on the list a bit clearer.
Anyhow, as Strangerke already said, much appreciated.
To explain the mail-bit, the engine-inclusion-guidelines say:
http://wiki.scummvm.org/index.php/HOWTO ... _InclusionThere is a delay of at least one week between your initial pull request and -devel mail and the merge. In that time we will give all ScummVM members the chance to check your engine and its state
Which might make the context of those mails on the list a bit clearer.
Anyhow, as Strangerke already said, much appreciated.
Whoah, whoah, whoah, nobody said anything about "full time", GSoC is over, so I can't commit a full weeks work into either project anymore anyhow.
As for ResidualVM, I haven't been putting in much effort there in the past few months, but things are getting interesting over there again now (Botje has code that makes the EFMI-demo completable, although still far from perfect.), so, I can't promise not to chip in there (there's still this 0.1.0 thing to get out the door there too).
As for Wintermute, which is my main focus at the moment, my immediate plans are to clean up the remaining games in the games I've been working with this summer, so they can be upgraded to "supported" at some point in the future.
The games I'm looking at, are:
Chivalry is NOT Dead
Dirty Split
J.U.L.I.A. (demo) (the full game needs sprite rotation)
Rosemary
The Box
From there, well that's up to how much spare time and interest in the remaining games I have. But I guess fixing up Five Magical Amulets and Five Lethal Demons should be doable. (Although personally I'd much prefer fixing up J.U.L.I.A. at that point, but that's more work).
Oh, and then there's this entire localization-support thing that needs sorting out, well I'll have my hands full for a while for sure.
Still, while I wasn't the most productive ResidualVM-dev before the summer, the WME-engine might lead me back there when the 2D-games all work fine.
No promises though, and thanks. I don't know if that answered your question in any way at all, I confused myself as to what I meant halfway through.
As for ResidualVM, I haven't been putting in much effort there in the past few months, but things are getting interesting over there again now (Botje has code that makes the EFMI-demo completable, although still far from perfect.), so, I can't promise not to chip in there (there's still this 0.1.0 thing to get out the door there too).
As for Wintermute, which is my main focus at the moment, my immediate plans are to clean up the remaining games in the games I've been working with this summer, so they can be upgraded to "supported" at some point in the future.
The games I'm looking at, are:
Chivalry is NOT Dead
Dirty Split
J.U.L.I.A. (demo) (the full game needs sprite rotation)
Rosemary
The Box
From there, well that's up to how much spare time and interest in the remaining games I have. But I guess fixing up Five Magical Amulets and Five Lethal Demons should be doable. (Although personally I'd much prefer fixing up J.U.L.I.A. at that point, but that's more work).
Oh, and then there's this entire localization-support thing that needs sorting out, well I'll have my hands full for a while for sure.
Still, while I wasn't the most productive ResidualVM-dev before the summer, the WME-engine might lead me back there when the 2D-games all work fine.
No promises though, and thanks. I don't know if that answered your question in any way at all, I confused myself as to what I meant halfway through.
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am