Although it has already been requested... (here's hoping)
Moderator: ScummVM Team
Although it has already been requested... (here's hoping)
i assume toonstruck can be supported now. as far as i know, toonstruck uses the engine of "The Legend Of Kyrandia". since kyra is now supported is it possible that toonstruck could be just as well implemented? i'd be willing to donate a copy of toonstruck if i am to see it supported someday. (when i say copy i dont mean a pirated copy )
while the script itself might be similar, the rest of the game would need to be RE'd from scratch (also note that neither HoF nor Malcolm are supported, and those games are more similar to kyra than Toonstruck) - plus the problem of the proprietary videos for Toonstruck afaik
in the meantime you could start a toonstruck module yourself
in the meantime you could start a toonstruck module yourself
I started REing Toonstruck a while ago but haven't been working on it recently (mostly due to a lack of time).
TS doesn't use many videos so they probably could be skipped for now until more is known in the "Smacker matter"
Data-wise, I can decompress all compressed data and have implemented the routines in C++. Also, the sound decoding algorithms are known. Still, it will take some time for the first screens to show up in ScummVM
I mainly have to figure out the sprite loading stuff as it uses C++ (i.e. objects) which I'm not that good at understanding from the disassembly alone (at least not yet, hehe).
The scripting engine and the resource file stuff is also shared with the Kyrandia engine, and I think the pathfinding routines are similar, too.
TS doesn't use many videos so they probably could be skipped for now until more is known in the "Smacker matter"
Data-wise, I can decompress all compressed data and have implemented the routines in C++. Also, the sound decoding algorithms are known. Still, it will take some time for the first screens to show up in ScummVM
I mainly have to figure out the sprite loading stuff as it uses C++ (i.e. objects) which I'm not that good at understanding from the disassembly alone (at least not yet, hehe).
The scripting engine and the resource file stuff is also shared with the Kyrandia engine, and I think the pathfinding routines are similar, too.
- dreammaster
- ScummVM Developer
- Posts: 559
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
It's great to hear some effort is being done to reverse engineer Toonstruck - it's one of my all time favourite games, and it'd be great to see it added to ScummVM.
It's certainly a pity that it never sold all that well, what with the crappy box art that made it look like a kids game. I would have loved to see a sequel to it.
It's certainly a pity that it never sold all that well, what with the crappy box art that made it look like a kids game. I would have loved to see a sequel to it.
:S toonstruck didnt use smacker :S at least as far as i can remember. whatever,
1st off)dream master- too bad a sequel wont be out since burst closed its doors a while ago.
2) john_doe- i recently pmed u about progress and stuff, hope u can do something about toonstruck's implemention.
3) clem- how do ya mean start a toonstruck module?
1st off)dream master- too bad a sequel wont be out since burst closed its doors a while ago.
2) john_doe- i recently pmed u about progress and stuff, hope u can do something about toonstruck's implemention.
3) clem- how do ya mean start a toonstruck module?