ScummVM for Classic Amiga's
Moderator: ScummVM Team
ScummVM for Classic Amiga's
All running on an 8 bit display (realtime 16 bit to 8 bit overlay conversion with alpha blend)
http://www.youtube.com/watch?v=Nh2r-3f_tiM
http://www.youtube.com/watch?v=Nh2r-3f_tiM
Last edited by NovaCoder on Wed Nov 02, 2011 4:28 am, edited 2 times in total.
Another video, this time showing The Dig and a beta of Sword 1.
http://www.youtube.com/watch?v=rb2y8grNEcI
http://www.youtube.com/watch?v=rb2y8grNEcI
Thanks it's slowly getting there....although you guys did most of the work of coursefingolfin wrote:Nice! Do you have a homepage for it, or a link where one can download binary & source?
No sorry....no home page. The latest version can always be downloaded from the Amiga resource site AmiNet
Now also ported to ECS Amiga's (eg A600) which only support 64 colors so I'm having to convert from 8 bit to 6 bit in realtime for the games and 16 bit to 6 bit for the Launcher.
DOTT in only 64 colors
DOTT in only 64 colors
Now done an Amiga RTG port of v1.3.1
Check it out running the Curse of Monkey Island or a real machine right here
I'm not sure who actually looks after this website but I could send the links for the v1.3.1 Amiga install packages to add to the downloads section (eg 'Release binaries' or maybe 'Older versions unsupported').
Just let me know.
Check it out running the Curse of Monkey Island or a real machine right here
I'm not sure who actually looks after this website but I could send the links for the v1.3.1 Amiga install packages to add to the downloads section (eg 'Release binaries' or maybe 'Older versions unsupported').
Just let me know.
Our downloads page only contains official version (or ones which were official at the time they were made). Since your version is not built via an unaltered copy of the release source(?) there is no way for it to be put on our Downloads page. If you want your port to get official, you should file a pull request on github and get your code merged. Then we are happy to put your builds for upcoming versions on the download page.NovaCoder wrote:I'm not sure who actually looks after this website but I could send the links for the v1.3.1 Amiga install packages to add to the downloads section (eg 'Release binaries' or maybe 'Older versions unsupported').
Just let me know.
- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
How much RAM does it actually require? I'm trying it on the Minimig core (docking13) for the Chameleon 64. It has Chip: 2MB, Slow: 1.5MB, Fast: 8MB.
When I start it from the Classic Workbench GUI, it just occupies a few MB and quits after a few seconds without any message.
When I start it with no startup-sequence, it just says "ScummVM ECS: not enough memory available".
When I start it from the Classic Workbench GUI, it just occupies a few MB and quits after a few seconds without any message.
When I start it with no startup-sequence, it just says "ScummVM ECS: not enough memory available".
ScummVM v1.4.1 ported to 68k AGA/RTG
Requirements:
1) An AGA Amiga with a fast 68040/68060 processor
2) At least 16 MB of FASTRAM
3) AHI installed
4) Some supported games or demos
Features:
* Double buffered 16 bit stereo digital SFX and speech
* MIDI music emulation (no hardware required)
* Double buffered 256 color AGA graphics with VGA support
* 16 bit GUI (converted to 8 bit in real-time!)
* Screen shake
* Back ported OS4, MorphOS and AROS code!
* Compressed Audio support (OGG VORBIS)
AGA Version
RTG Version
Thanks to the ScummVM team for all of their hard work
Requirements:
1) An AGA Amiga with a fast 68040/68060 processor
2) At least 16 MB of FASTRAM
3) AHI installed
4) Some supported games or demos
Features:
* Double buffered 16 bit stereo digital SFX and speech
* MIDI music emulation (no hardware required)
* Double buffered 256 color AGA graphics with VGA support
* 16 bit GUI (converted to 8 bit in real-time!)
* Screen shake
* Back ported OS4, MorphOS and AROS code!
* Compressed Audio support (OGG VORBIS)
AGA Version
RTG Version
Thanks to the ScummVM team for all of their hard work
ThanksFabius wrote:Congratulations. I tried on my Amiga SCUMMVM PPC/060 many years ago and was slow and jerky.
A PPC user once told me that my 68k port ran Full Throttle better than his old PPC port ever did
Curse of Monkey Island 68k style
I'm now working on an Amiga 68k port of DosBox BTW using a dynamic 060 68k core
Issue with Lands of Lore
Hello, I'm running SCUMMVM for AGA 060 on my Amiga. Unfortunately the error "KYRA.DAT is missing or corrupted, please re-get it from the SCUMMVM website" appears, when I'm trying to run Land of Lore.
KYRA.DAT is in dh0:\Programs\SCUMMVM_AGA
It was part of original LHA package, which I have downloaded from the Aminet.
But I have also tried to replace the very same file with:
- freshly downloaded file from Datafiles Wiki page for SCUMMVM
- from older / different version of SCUMMVM (for Amiga and even for the Windows)
I do have correct uppercase name of the file.
Configuration: A1200+Blizzard060, 64 MB RAM, OS 3.9, IndivisionAGA.
Other games are running fine (eg. Day of the Tentacle).
Any idea or help will be appreciated. I tried to google this error message, but no luck.
KYRA.DAT is in dh0:\Programs\SCUMMVM_AGA
It was part of original LHA package, which I have downloaded from the Aminet.
But I have also tried to replace the very same file with:
- freshly downloaded file from Datafiles Wiki page for SCUMMVM
- from older / different version of SCUMMVM (for Amiga and even for the Windows)
I do have correct uppercase name of the file.
Configuration: A1200+Blizzard060, 64 MB RAM, OS 3.9, IndivisionAGA.
Other games are running fine (eg. Day of the Tentacle).
Any idea or help will be appreciated. I tried to google this error message, but no luck.