Compiling the windows port with MinGW can I disable engines?

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
cisco17
Posts: 32
Joined: Wed Mar 12, 2008 1:55 am

Compiling the windows port with MinGW can I disable engines?

Post by cisco17 »

Is there any tutorial "for dummies" on how to do it?

http://wiki.scummvm.org/index.php/Compi ... mVM/DevCPP

The page is not complete and I don't know exactly what I need to have to be able to compile the project.

Thanks!
Last edited by cisco17 on Wed Dec 12, 2012 8:07 pm, edited 1 time in total.
KuroShiro
Posts: 473
Joined: Thu May 15, 2008 7:42 am
Location: Somewhere Out There

Post by KuroShiro »

Dev-CPP is probably not the best way to do it. Actually, I'm not sure if it's even supported anymore.

I'd recommend trying MinGW -- if you're willing to work with a command line, it's actually the easiest way to do it imo.
cisco17
Posts: 32
Joined: Wed Mar 12, 2008 1:55 am

Post by cisco17 »

OK, I have been able to compile it with MINGW :D

My doubt now is... it is possible to deactivate things so I can make a faster compilation?

I only want it to work with scumm engine, where can I disable the rest of engines?
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3560
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

cisco17 wrote: My doubt now is... it is possible to deactivate things so I can make a faster compilation?

I only want it to work with scumm engine, where can I disable the rest of engines?
You can enable/disable engines with command-line parameters when running the configure script. If you want all of the SCUMM engine, you're probably looking for "--disable-all-engines --enable-engine=scumm,scumm-7-8,he".
cisco17
Posts: 32
Joined: Wed Mar 12, 2008 1:55 am

Post by cisco17 »

Thank you very much! I'm doing some progress now :D
Post Reply