Dirty question regarding SCI
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Dirty question regarding SCI
I'd like to do a small hack.
The Gabriel Knight 1 sins of the fathers intro screen was 'updated' on the CD version from this:
to this:
Need i say more? I'd like to replace it. Possible?
The Gabriel Knight 1 sins of the fathers intro screen was 'updated' on the CD version from this:
to this:
Need i say more? I'd like to replace it. Possible?
Its quite possible, I just tried it using SCI Resource Dumper 1.2.2.
You take the RESOURCE.000 and RESOURCE.MAP from your floppy-version and put them in the same folder as SCIResDump.exe. Open up a CMD and go to the folder where the resource-files and SCIResDump.exe are.
Enter "SCIResDump /m3 /v3 /p3 /h /nRESOURCE.000 RESOURCE.MAP -1".
This will dump everything in the resource.000 into individual files. Copy the files 100.v56 and 100.p56, place them inside the folder called PATCHES in the folder where you have the CD-version of Gabriel Knight.
Doing this gave me the old floppy-disk selection screen and not the new one when I ran it in ScummVM.
You take the RESOURCE.000 and RESOURCE.MAP from your floppy-version and put them in the same folder as SCIResDump.exe. Open up a CMD and go to the folder where the resource-files and SCIResDump.exe are.
Enter "SCIResDump /m3 /v3 /p3 /h /nRESOURCE.000 RESOURCE.MAP -1".
This will dump everything in the resource.000 into individual files. Copy the files 100.v56 and 100.p56, place them inside the folder called PATCHES in the folder where you have the CD-version of Gabriel Knight.
Doing this gave me the old floppy-disk selection screen and not the new one when I ran it in ScummVM.
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Yes, these are external resource patches. The functionality to replace internal game resources with external ones exists in both the original SCI interpreters and ScummVM. v56 and p56 are 256 color pictures/views (game sprites) and their respective palettesSerious Callers Only wrote:Thank you for the complete answer. Question: does it also work in dosbox (is it a native capability of SCI or is it just a scummvm one?)
I just tried it under DosBox and that method did not work, the game was complaining about bad compression.
But I did get it to work under DosBox when using SCI Resource Viewer instead to extract the 100.p56 and 100.v56-files.
I'm guessing ScummVM isnt as picky as the original interpreter at some points.
But I did get it to work under DosBox when using SCI Resource Viewer instead to extract the 100.p56 and 100.v56-files.
I'm guessing ScummVM isnt as picky as the original interpreter at some points.
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edit: didn't see the post above
Strangely it worked (from a git compile, since the ubuntu repos don't have SCI enable) when adding the DOS CD version, but not with the Windows CD version (they have the same entry on the detection tables and come from the same install). Also the game run on dosbox doesn't show the new version.
Since the thing was installed with the SHP installer, probably something is fubared anyway on the resource.cfg so it's not so surprising. (What did get changed was the cursor icon, from that violet to the floppy version orange, but i suppose that is the 100.V56 file)
Does the windows version use a different resource?
Strangely it worked (from a git compile, since the ubuntu repos don't have SCI enable) when adding the DOS CD version, but not with the Windows CD version (they have the same entry on the detection tables and come from the same install). Also the game run on dosbox doesn't show the new version.
Since the thing was installed with the SHP installer, probably something is fubared anyway on the resource.cfg so it's not so surprising. (What did get changed was the cursor icon, from that violet to the floppy version orange, but i suppose that is the 100.V56 file)
Does the windows version use a different resource?
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Which commandly line option did you use to extract (i assume it was the CLI Resources.exe, since the GUI program doesn't export stuff).Zeith wrote:I just tried it under DosBox and that method did not work, the game was complaining about bad compression.
But I did get it to work under DosBox when using SCI Resource Viewer instead to extract the 100.p56 and 100.v56-files.
I'm guessing ScummVM isnt as picky as the original interpreter at some points.
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Maybe i'm using the wrong program.
I'm using the one at this link:
http://sierrahelp.com/SCI/Wiki/index.ph ... rce_Viewer
This one;
http://sierrahelp.com/SCI/Wiki/index.ph ... Dumper_1.2
Which is maybe the one you want, crashed wine.
I'm using the one at this link:
http://sierrahelp.com/SCI/Wiki/index.ph ... rce_Viewer
This one;
http://sierrahelp.com/SCI/Wiki/index.ph ... Dumper_1.2
Which is maybe the one you want, crashed wine.
I hope this picture helps a bit.
https://dl.dropbox.com/u/20283257/SCI%2 ... Viewer.png
https://dl.dropbox.com/u/20283257/SCI%2 ... Viewer.png
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This is the version I'm using and is in the picture http://sci.sierrahelp.com/Files/SCITool ... _(CLI).zip
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Lol the CLI version includes a different GUI version.
But no, that didn't help unfortunately. The game never did output a error in dosbox, just refused to change if placed on the patches dir.
dosbox DOS version does not work
Windows version does the same in scummvm
scummvm DOS version works.
Maybe the paths are screwed in RESOURCE.CFG?
But no, that didn't help unfortunately. The game never did output a error in dosbox, just refused to change if placed on the patches dir.
dosbox DOS version does not work
Windows version does the same in scummvm
scummvm DOS version works.
Maybe the paths are screwed in RESOURCE.CFG?
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