Grabbed a git snapshot just a couple of hours ago, just for building the wme engine and test it.
Well, I played Chivalry several times (in order to reach different endings) and nothing strange appeared, apart from the sound glitches other users already noticed.
No graphic bugs at all. Also, I must tell I never played the game with its own original executable, so I cannot say whether it behaves the right way or not. From my personal gaming experience, it has no glitches and does NOT raise cpu load at all.
(just for my knowledge, are there more than three different endings?)
Also, I downloaded
"The Dead City" (suitable for adults only) and found a couple of small graphic issues (purple rectangles on the screen and a warning from console), so I will fill a bug report.
I think I'll give this engine some further try...
Anyway somaen, you've done a great, great job up to this point! Thank you!
Edit: the same developers of the Dead City has created a nice tetris clone called
TeTriks which is based upon wintermute too!
Well, it runs very well in scummvm, with no graphic glitches and no sound pops, so it is perfect!