I see, thanks,
Can you personally hear a difference between using Munt Emu and using Roland Midi Device?
edit: been reading up a bit more, I can see now there is quite a big difference between the 2;
sierrahelp.com/Utilities/Emulators/Munt.html
Quick question, is using the MT-32 midi module essential for use with the LAPC-I? i.e. one will not work without the other?
Roland MT-32 - The Ultimate Tutorial
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- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
No.rtr86 wrote:Quick question, is using the MT-32 midi module essential for use with the LAPC-I? i.e. one will not work without the other?
The MT-32 is a standalone sound modul which you can use on any MIDI out port, not limited to MPU401. With an USB MIDI cable, it can be used on today's computers.
The LAPC-I is basically an MPU401 with MT-32 on an ISA card, which limits its use to very old PCs.
Thanks reckless will do,
I've such fond memories of the first time getting MI2 booting up when I was about 8. I actually remember scrolling through the audio options and seeing things like 'sound-blaster' etc, I never had no ideal of how big the sound world was.
I think if I would of hooked up a Roland system back then the experience would of blown my mind
Were the QFG games some of the last that utilized the roland system?
What is the standard of sound output for modern games?
I've such fond memories of the first time getting MI2 booting up when I was about 8. I actually remember scrolling through the audio options and seeing things like 'sound-blaster' etc, I never had no ideal of how big the sound world was.
I think if I would of hooked up a Roland system back then the experience would of blown my mind
I see, so the MT-32 was released first then Roland brought out the LAPC-I intending it to be an all-in-one compact package?LogicDeLuxe wrote:No.
The MT-32 is a standalone sound modul which you can use on any MIDI out port, not limited to MPU401. With an USB MIDI cable, it can be used on today's computers.
The LAPC-I is basically an MPU401 with MT-32 on an ISA card, which limits its use to very old PCs.
Were the QFG games some of the last that utilized the roland system?
What is the standard of sound output for modern games?
- LogicDeLuxe
- Posts: 437
- Joined: Thu Nov 10, 2005 9:54 pm
Usually pre recorded tracks, streamed by the game engine. They don't use MIDI anymore. MIDI files where mainly used due to limited capacities on floppy disks. Some early CD titles still used MIDI, usually when the game was released on floppies first.rtr86 wrote:What is the standard of sound output for modern games?
It does not matter any longer what kind of sound card, as long there is a driver for your OS.
Many modern games use something like mp3 or ogg vorbis, so it doesn't use anything like MIDI at all. MIDI hardware had their gaming prime time for DOS games from 1990 to 1996 or so, and pretty much been irrelevant for games since 1997. First because of CD audio and then because of various audio compressions.rtr86 wrote:What is the standard of sound output for modern games?
- eriktorbjorn
- ScummVM Developer
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I have a DOS point-and-click adventure from 1996 called "Chronicles of the Sword" (also released on the PlayStation) where the installer still asks if I want to use Adlib, General MIDI, Roland MT32, etc. But I don't know if that means it had music specifically written for those devices or if it was all General MIDI played through them. Probably the latter.rtr86 wrote: Were the QFG games some of the last that utilized the roland system?
That game struck me as pretty strange from a technical point of view: It uses MIDI for the music and CD audio for the speech (which is probably the main reason it needs two discs). And to increase the amount of speech they could fit on a disc, each audio track has one set of lines in the left channel and another set of lines in the right channel: If you try to listen to it in a regular CD player, you'll hear two voices talking over each other. Which must have caused problems with some hardware and/or drivers, because the manual explains what to do if you hear two voices when playing, or if the left and right channels have been swapped so you'll hear the wrong voices.
All that, and the game wasn't even particularly good.
Thanks, what is your opinion personally on the direction gaming has taken (including sound)?Freddo wrote:Composers and musicians always been the main audience for MIDI, and still is.rtr86 wrote:Just been reading about more about the Midi, am I right in saying it was not just used in the gaming/computer world?
For me there seemed to be an almost-peak where gaming was heading in the right direction to achieve something very special. But it did not quite make it, instead it took a massive decline into something unrecognizable from the intended course.