Maniac Mansion (NES)
Moderator: ScummVM Team
Maniac Mansion (NES)
Running the NES Maniac Mansion on Windows 7. Curiously, all the kids have yellow skin. They look like they all have jaundice! Yet, their skin looks normal if I run it on a NES emulator; so what's the deal w/ SVM?
The NES have a palette of 48 colors and 6 grays it can use. And unlike games for many other platforms, there is no real color information within the NES games, and every creator of a NES emulator pretty much made their own NES palette they feel is the most accurate, because every TV display them slightly differently.
So I guess the guy behind the NES support in ScummVM didn't feel like wasting a lot of time in looking at the colors on the screen from an original NES to make his own palette, or something.
I actually made my own NES palette ~15 years ago though, and use emulators that have support for an external palette files.
So what you need to do is to edit the ScummVM source code and change the palette into your liking.
So I guess the guy behind the NES support in ScummVM didn't feel like wasting a lot of time in looking at the colors on the screen from an original NES to make his own palette, or something.
I actually made my own NES palette ~15 years ago though, and use emulators that have support for an external palette files.
So what you need to do is to edit the ScummVM source code and change the palette into your liking.
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- Posts: 3
- Joined: Wed Jul 09, 2014 11:39 pm
Re: Maniac Mansion (NES)
This post might be 7 years old, but I'd like to share my input anyway since I enjoy using ScummVM with the NES version of Maniac Mansion so much, but the off colors were bugging me. FYI, the color palette information of the games using the Scumm engine are located in /engines/scumm/palette.cpp. You want to tweak the following :
My suggestion would be to use the Sony CXA2025AS color palette to give the kids a more natural skin tone :
Overwrite the changes, compile, and voilà.
Code: Select all
static const byte tableNESPalette[] = {
/* 0x1D */
0x24, 0x24, 0x24, 0x00, 0x24, 0x92, 0x00, 0x00, 0xDB, 0x6D, 0x49, 0xDB,
0x92, 0x00, 0x6D, 0xB6, 0x00, 0x6D, 0xB6, 0x24, 0x00, 0x92, 0x49, 0x00,
0x6D, 0x49, 0x00, 0x24, 0x49, 0x00, 0x00, 0x6D, 0x24, 0x00, 0x92, 0x00,
0x00, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xB6, 0xB6, 0xB6, 0x00, 0x6D, 0xDB, 0x00, 0x49, 0xFF, 0x92, 0x00, 0xFF,
0xB6, 0x00, 0xFF, 0xFF, 0x00, 0x92, 0xFF, 0x00, 0x00, 0xDB, 0x6D, 0x00,
0x92, 0x6D, 0x00, 0x24, 0x92, 0x00, 0x00, 0x92, 0x00, 0x00, 0xB6, 0x6D,
/* 0x00 */
0x00, 0x92, 0x92, 0x6D, 0x6D, 0x6D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x92, 0x92, 0xFF, 0xDB, 0x6D, 0xFF,
0xFF, 0x00, 0xFF, 0xFF, 0x6D, 0xFF, 0xFF, 0x92, 0x00, 0xFF, 0xB6, 0x00,
0xDB, 0xDB, 0x00, 0x6D, 0xDB, 0x00, 0x00, 0xFF, 0x00, 0x49, 0xFF, 0xDB,
0x00, 0xFF, 0xFF, 0x49, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xB6, 0xDB, 0xFF, 0xDB, 0xB6, 0xFF, 0xFF, 0xB6, 0xFF,
0xFF, 0x92, 0xFF, 0xFF, 0xB6, 0xB6, 0xFF, 0xDB, 0x92, 0xFF, 0xFF, 0x49,
0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x49, 0x92, 0xFF, 0x6D, 0x49, 0xFF, 0xDB,
0x92, 0xDB, 0xFF, 0x92, 0x92, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
Code: Select all
static const byte tableNESPalette[] = {
0x00, 0x00, 0x00, 0x00, 0x23, 0x8C, 0x00, 0x13, 0x9B, 0x2D, 0x05, 0x85,
0x5D, 0x00, 0x52, 0x7A, 0x00, 0x17, 0x7A, 0x08, 0x00, 0x5F, 0x18, 0x00,
0x35, 0x2A, 0x00, 0x09, 0x39, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3C, 0x22,
0x00, 0x32, 0x5D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xA1, 0xA1, 0xA1, 0x00, 0x53, 0xEE, 0x15, 0x3C, 0xFE, 0x60, 0x28, 0xE4,
0xA9, 0x1D, 0x98, 0xD4, 0x1E, 0x41, 0xD2, 0x2C, 0x00, 0xAA, 0x44, 0x00,
0x6C, 0x5E, 0x00, 0x2D, 0x73, 0x00, 0x00, 0x7D, 0x06, 0x00, 0x78, 0x52,
0x00, 0x69, 0xA9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0x1F, 0xA5, 0xFE, 0x5E, 0x89, 0xFE, 0xB5, 0x72, 0xFE,
0xFE, 0x65, 0xF6, 0xFE, 0x67, 0x90, 0xFE, 0x77, 0x3C, 0xFE, 0x93, 0x08,
0xC4, 0xB2, 0x00, 0x79, 0xCA, 0x10, 0x3A, 0xD5, 0x4A, 0x11, 0xD1, 0xA4,
0x06, 0xBF, 0xFE, 0x42, 0x42, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xA0, 0xD9, 0xFE, 0xBD, 0xCC, 0xFE, 0xE1, 0xC2, 0xFE,
0xFE, 0xBC, 0xFB, 0xFE, 0xBD, 0xD0, 0xFE, 0xC5, 0xA9, 0xFE, 0xD1, 0x8E,
0xE9, 0xDE, 0x86, 0xC7, 0xE9, 0x92, 0xA8, 0xEE, 0xB0, 0x95, 0xEC, 0xD9,
0x91, 0xE4, 0xFE, 0xAC, 0xAC, 0xAC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
Re: Maniac Mansion (NES)
@LaurentLaSalle , please send this as Pull Request, so it would be reviewed by the team, and merged, for everybody's benefit.
In this thread it will be lost...
In this thread it will be lost...
Re: Maniac Mansion (NES)
Have opened this for comment as PR #2211: https://github.com/scummvm/scummvm/pull/2211
Re: Maniac Mansion (NES)
And it was accepted.
Eugene
Eugene