What constitutes an new, stable release?
Moderator: ScummVM Team
What constitutes an new, stable release?
I've been curious about this for a while. When/how does the ScummVM team decide to "cut-off" new game support and bug-test/create a new stable release? Is it number of new games supported, amount of time elapsed, or something else entirely?
- Strangerke
- ScummVM Developer
- Posts: 335
- Joined: Wed Sep 06, 2006 8:39 am
- Location: Belgium
The current stable major version (1.5.0) has been released on 27/7, so we are indeed late on the schedule described by Raziel.
The only strict rule for a new stable major release is "when it's ready". It's not only a joke: in order to release a new version, we first make a pre-release period during which we ask porters to compile a new binary, and users/developers to test a list of engines. Then of course developers have eventually to fix bugs... then when it's ready we announce it.
This requires obviously developers to have a fair amount of free time to be able to test and fix their engine(s), and to porters to test and fix their port(s).
Also, there would be no interest to release a new version of ScummVM if nothing was modified since the last one. Each time until now, we had new games supported, bugs fixed, new features... It'll be the same for v1.6.0 as we have 4 new games supported in the daily builds.
I can understand that it's painful to wait... But please be patient, it'll come... when it's ready!
If you want to contribute: don't hesitate to tell. We always need more testers, more developers, etc.
The only strict rule for a new stable major release is "when it's ready". It's not only a joke: in order to release a new version, we first make a pre-release period during which we ask porters to compile a new binary, and users/developers to test a list of engines. Then of course developers have eventually to fix bugs... then when it's ready we announce it.
This requires obviously developers to have a fair amount of free time to be able to test and fix their engine(s), and to porters to test and fix their port(s).
Also, there would be no interest to release a new version of ScummVM if nothing was modified since the last one. Each time until now, we had new games supported, bugs fixed, new features... It'll be the same for v1.6.0 as we have 4 new games supported in the daily builds.
I can understand that it's painful to wait... But please be patient, it'll come... when it's ready!

If you want to contribute: don't hesitate to tell. We always need more testers, more developers, etc.