Release of ScummVM 1.6.0 "+4 to engines"
Moderator: ScummVM Team
Release of ScummVM 1.6.0 "+4 to engines"
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:
- 3 Skulls of the Toltecs
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Hopkins FBI
- Tony Tough and the Night of Roasted Moths
- The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:
- 3 Skulls of the Toltecs
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Hopkins FBI
- Tony Tough and the Night of Roasted Moths
- The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy!
Where is the Mac version?
http://www.scummvm.org/downloads/
http://www.scummvm.org/downloads/
Our builder for that port did not find time yet. We hope it will be available soon.Lebostein wrote:Where is the Mac version? :?
http://www.scummvm.org/downloads/
- eisnerguy1
- Got a warning
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- Joined: Mon Feb 27, 2012 10:06 am
Ok, because I was just wondering that tooLordHoto wrote:Our builder for that port did not find time yet. We hope it will be available soon.Lebostein wrote:Where is the Mac version?
http://www.scummvm.org/downloads/
- DrMcCoy
- ScummVM Developer
- Posts: 595
- Joined: Sat Dec 17, 2005 1:33 pm
- Location: Braunschweig, Germany
- Contact:
EDIT: Sure, it would be nice if every single one of our dozen or so ports could be built within the freeze time, but since our porters too have lives, this is not always happening. People with the needed expertise, hardware and time do not grow on trees.Lebostein wrote:Next time you should announce a release of a new ScummVM version until everything is finished...
Not here to hurry anyone, just curious: 1.6 will have a Wii release too, right? (I am also waiting for the Mac version in the meantime).
I just ask because 1.5 broke a lot of stuff and still didn't have the correct libogc, so I can't use my Wii Remotes with built-in motion plus... and I can't seem to find a version of 1.4 for download anywhere.
Again, I am in no hurry, just making sure that there are plans to get it ported.
I just ask because 1.5 broke a lot of stuff and still didn't have the correct libogc, so I can't use my Wii Remotes with built-in motion plus... and I can't seem to find a version of 1.4 for download anywhere.
Again, I am in no hurry, just making sure that there are plans to get it ported.
As far as we know, yes, there will be a Wii port of 1.6.0GabeCube wrote:Not here to hurry anyone, just curious: 1.6 will have a Wii release too, right? (I am also waiting for the Mac version in the meantime).
Do the daily versions from buildbot work OK?GameCube wrote:I just ask because 1.5 broke a lot of stuff and still didn't have the correct libogc, so I can't use my Wii Remotes with built-in motion plus... and I can't seem to find a version of 1.4 for download anywhere.
Also, you can find all past releases in the files folder of sf.net:
http://sourceforge.net/projects/scummvm/files/scummvm/
I must admit I have no clue how to compile the .tar available on the buildbot, so no, I did not try the daily version. I mean, I assume that the .tar is an uncompiled filed because I need a .dol or .elf file to execute code on Wii.
As for the link, believe you me, I spent some time digging around SF for the 1.4 version... looked again now just to be sure, but I can't seem to find a Wii version under 1.4.1 or 1.4. Unless it has a very bizarre filename that is different from the one used on 1.5, I don't see it there.
People over at the Wii subsection of the Forum have also mentioned that they had a hard time finding it, as well as confirming that 1.5 has a bunch of games that result in coredumps on start that weren't there on the previous version.
Any help on figuring out how to use the tarball would be gladly welcome though
As for the link, believe you me, I spent some time digging around SF for the 1.4 version... looked again now just to be sure, but I can't seem to find a Wii version under 1.4.1 or 1.4. Unless it has a very bizarre filename that is different from the one used on 1.5, I don't see it there.
People over at the Wii subsection of the Forum have also mentioned that they had a hard time finding it, as well as confirming that 1.5 has a bunch of games that result in coredumps on start that weren't there on the previous version.
Any help on figuring out how to use the tarball would be gladly welcome though
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
I don't know anything about the Wii, but .tar could be anything since it's just an archive file format. (Kind of like ZIP, but much older and not compressed.)GabeCube wrote:I must admit I have no clue how to compile the .tar available on the buildbot, so no, I did not try the daily version. I mean, I assume that the .tar is an uncompiled filed because I need a .dol or .elf file to execute code on Wii.
OK, now I feel really stupid.
I had opened the tar.bz2 and found another .tar inside, so I just figure it was something uncompiled. You can't imagine my surprise when I opened this other .tar now and found the actual build inside.
Sorry for the trouble, guys. I will go ahead and test this build. Again, sorry for the inconvenience.
I had opened the tar.bz2 and found another .tar inside, so I just figure it was something uncompiled. You can't imagine my surprise when I opened this other .tar now and found the actual build inside.
Sorry for the trouble, guys. I will go ahead and test this build. Again, sorry for the inconvenience.
Daily builds are compressed in *.tar.bz2 archives, which can be uncompressed by a variety of tools. Under Windows, WinRAR can extract them, and I believe that 7-zip can open them as well. I just checked the latest unstable buildbot version, and it does include a boot.elf file, like the stable 1.5.0 version.GabeCube wrote:I must admit I have no clue how to compile the .tar available on the buildbot, so no, I did not try the daily version. I mean, I assume that the .tar is an uncompiled filed because I need a .dol or .elf file to execute code on Wii.
Yes, you're right, there doesn't seem to be a Wii binary for 1.4.*, only for 1.3.* and 1.5.*GabeCube wrote:As for the link, believe you me, I spent some time digging around SF for the 1.4 version... looked again now just to be sure, but I can't seem to find a Wii version under 1.4.1 or 1.4. Unless it has a very bizarre filename that is different from the one used on 1.5, I don't see it there.