Enhanced Music?
Moderator: ScummVM Team
Enhanced Music?
Is it possible to use James Woodcock's enhanced music with ScummVm for the Dreamcast? I put the soundtrack in the same directory as the game, and I ran it on NullDC for testing purposes before burning, but the original soundtrack was used.
AH... No, it only supports MP3 via libmad.
I don't think there is a major reason why it doesn't support OGG, except the library is not built and linked to the Dreamcast build. It is probably omitted due to memory limitations as the DC is limited to 16 MB.
FLAC will not be usuable either for similar reasons.
Note the field "Supported Audio Options" in this page:
http://wiki.scummvm.org/index.php/Dreamcast
I don't think there is a major reason why it doesn't support OGG, except the library is not built and linked to the Dreamcast build. It is probably omitted due to memory limitations as the DC is limited to 16 MB.
FLAC will not be usuable either for similar reasons.
Note the field "Supported Audio Options" in this page:
http://wiki.scummvm.org/index.php/Dreamcast
That would be a question better suited to Google...
Try searching for audacity, mencoder or any one of freely available and opem source audio conversion tools for Linux, Win32 and OSX.
If you are in a real hurry, there is always:
http://media.io/
Try searching for audacity, mencoder or any one of freely available and opem source audio conversion tools for Linux, Win32 and OSX.
If you are in a real hurry, there is always:
http://media.io/
OK... Music Enhancement i.e. the use of external digital music files to replace the MIDI output is engine-specific... so I had to review the implementation code in the Tinsel engine.
This should work fine as long as the names follow the same pattern i.e. track1.ogg becomes track1.mp3 as I think this is implemented by our generic audio CD replacement code, rather than more specific code. See:
http://wiki.scummvm.org/index.php/Datafiles
specifically:
"Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files."
This should work fine as long as the names follow the same pattern i.e. track1.ogg becomes track1.mp3 as I think this is implemented by our generic audio CD replacement code, rather than more specific code. See:
http://wiki.scummvm.org/index.php/Datafiles
specifically:
"Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files."