Dreamweb not running on latest dev/stable build
Moderator: ScummVM Team
Dreamweb not running on latest dev/stable build
Just tried both versions, floppy and cd, always show black screen and nothing else. Does anyone know how to fix it?
Firstly, we would need more information. Exactly which development build from buildbot are you using? ie. v1.7.0git-xxxxx .
This is shown on the launcher screen below the ScummVM logo.
Also, which IOS device are you running this on?
This sounds like it could be a screensize issue as Dreamweb starts in 640x480 before dropping to 320x200...
This is shown on the launcher screen below the ScummVM logo.
Also, which IOS device are you running this on?
This sounds like it could be a screensize issue as Dreamweb starts in 640x480 before dropping to 320x200...
Yes, there should be logging of errors and messages enabled to a log file in $HOME/.scummvm/logs if I read the code correctly... otherwise search around the paths given here to see if you can find the logs directory:
https://github.com/scummvm/scummvm/blob ... ADME#L1946
If not, I may have to fix the logging function as I'm not sure it was ever tested on IOS...
https://github.com/scummvm/scummvm/blob ... ADME#L1946
If not, I may have to fix the logging function as I'm not sure it was ever tested on IOS...
Actually found in /private/var/mobile/.scummvm.log
But there is nothing
But there is nothing
Code: Select all
User picked target 'dreamweb-cd' (gameid 'dreamweb')...
Looking for a plugin supporting this gameid... DreamWeb engine
Starting 'DreamWeb'
Hmm... Either it is crashing out (You would have to link a remote GDB session to your tablet which is heavy magic ie. I don't know how to do this and I don't think our debugging HOWTO covers this)... Though you aren't getting the debug messages as -d 10 or similar isn't passed on command line... as there is no command line. Need to work out a way of passing that parameter for command line less targets ie. Android, IOS etc.
Well, you would normally compile and debug this yourself if you are capable:
http://wiki.scummvm.org/index.php/Compi ... mVM/iPhone
http://wiki.scummvm.org/index.php/Debugging_ScummVM
Apart from that, you could try talking to the IPhone maintainer... who is listed here:
http://wiki.scummvm.org/index.php/IPhone
And I can't try this myself.. as I do not own any IOS devices.
I am just providing basic user support and bug "triage"...
http://wiki.scummvm.org/index.php/Compi ... mVM/iPhone
http://wiki.scummvm.org/index.php/Debugging_ScummVM
Apart from that, you could try talking to the IPhone maintainer... who is listed here:
http://wiki.scummvm.org/index.php/IPhone
And I can't try this myself.. as I do not own any IOS devices.
I am just providing basic user support and bug "triage"...
Sigh... A search of the scummvm-devel mailing list archive would show that his e-mail as of his last message is oystein@NOREDMEATgeheb.com (removing the obvious SPAM blocking section). This message was "Re: [Scummvm-devel] Mac OSX Supported Versions" sent on 23/11/12 03:49. I would suggest trying vinterstum@NOREDMEATusers.sourceforge.net as well...
Maybe something changed and somebody could speak with vintersturm?
I tried latest build from buildbot (july 16 2018) and same...
I suppose this could be related to resolution changes in game (as it first is 640x480, the game itself is 320x200 iirc), at least I saw it this way on PC. Maybe IOS tries to change resolution to 640 as well, instead of upscaling and fails? I suppose there should be other games with similar problems.
I tried latest build from buildbot (july 16 2018) and same...
I suppose this could be related to resolution changes in game (as it first is 640x480, the game itself is 320x200 iirc), at least I saw it this way on PC. Maybe IOS tries to change resolution to 640 as well, instead of upscaling and fails? I suppose there should be other games with similar problems.