The Feeble Files

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3558
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

Tinkerer wrote:Hi,

I was just wondering if there is any progress on The Feeble Files?

Cheers,

Tinkerer
Unfortunately there hasn't been any work done on it lately. Contrary to popular belief (primarily from the Sierra-on-Line fans), inclusion into ScummVM does not always guarantee instant and rapid progress. :twisted:
FeebleFiles1
Posts: 98
Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

eriktorbjorn wrote:
Unfortunately there hasn't been any work done on it lately. Contrary to popular belief (primarily from the Sierra-on-Line fans), inclusion into ScummVM does not always guarantee instant and rapid progress. :twisted:
Why you are so unhappy, take a look at the Subversion tree, the last chance was made before 9 hours.

And the work is quite hard for making a compatible engine for FF.

So dont be so evil
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

FeebleFiles1 wrote:So dont be so evil
sarcasm, do you speak it? :-)
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3558
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

FeebleFiles1 wrote:
eriktorbjorn wrote:
Unfortunately there hasn't been any work done on it lately. Contrary to popular belief (primarily from the Sierra-on-Line fans), inclusion into ScummVM does not always guarantee instant and rapid progress. :twisted:
Why you are so unhappy, take a look at the Subversion tree, the last chance was made before 9 hours.

And the work is quite hard for making a compatible engine for FF.

So dont be so evil
Yes, there has been some activity recently, after I wrote that post. I even made one of them myself, with some hand-holding by Kirben. It's the one responsible for drawing the most obvious graphics glitches right now. :wink:
UruBoo
Posts: 7
Joined: Sat Apr 01, 2006 10:39 pm

Post by UruBoo »

Hi!

I recently tried to play my copy of Feeble Files but I couldn't. Reason: all my computers are running WinXP. So, I would like to know if there is any progress in making Feeble Files compatible to run under SCUMM?

Thanks
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3558
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

UruBoo wrote:I recently tried to play my copy of Feeble Files but I couldn't. Reason: all my computers are running WinXP. So, I would like to know if there is any progress in making Feeble Files compatible to run under SCUMM?
There has been some small progress in the ~2 weeks since I wrote there hadn't been any recent progress, but it's far from playable. At least for me, all I can do is walk back and forth between the first two rooms. I can't interact with any objects, the Oracle does not function properly, the cutscenes are not played, and there are plenty of graphics glitches.

In other words, it's still in its early stages, and progressing slowly. Though since it is an extension of the Simon engine, rather than a completely now one, a lot more of the ground work is probably in place already than is immediately apparent.
FeebleFiles1
Posts: 98
Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

Wow thats great, in the newest subversion, i can use the video with the 3 messages.

the cursors dont work yet but the funtions are working, when you click 3 times right you can use the video

but after the 3 message it crashes

But just great work

EDIT

I could fly to metro prime, thats so great, but in metroprime itself there it crashes,but only sometimes, when i want to go right

But yeah, great work

Here are some images of the FF

http://www.sebby44.de/Temp/Bilder/spacebar.JPG
http://www.sebby44.de/Temp/Bilder/metro1.JPG
http://www.sebby44.de/Temp/Bilder/teleporter.JPG
http://www.sebby44.de/Temp/Bilder/trash.JPG
http://www.sebby44.de/Temp/Bilder/flug.JPG
http://www.sebby44.de/Temp/Bilder/mutter.JPG
http://www.sebby44.de/Temp/Bilder/bar.jpg
gliss
Posts: 11
Joined: Sun Feb 26, 2006 12:03 am
Location: Austria

Post by gliss »

Great!
Though I can't put the puppet on the teleporter, it's wonderful that there IS some progress!
Dolores looks great on the last picture :D
FeebleFiles1
Posts: 98
Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

I have a question for the smacker files

i found that on the internet

http://mplayerhq.hu/~michael/ffmpeg-dox ... ource.html

they used also smacker in there opensource ffmpeg video tool

And there is a wiki entry too with the whole file description

http://wiki.multimedia.cx/index.php?title=Smacker

When other open source projects use that also, why scummvm isnt able to use that?

regards

Sebastian
clem
Posts: 2159
Joined: Mon Oct 31, 2005 11:14 am

Post by clem »

FeebleFiles1 wrote:When other open source projects use that also, why scummvm isnt able to use that?
ScummVM team is well aware of the possibility to play smacker files but prefers to wait some time and see if ffmpeg gets any legal letters first :-)

clem
FeebleFiles1
Posts: 98
Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

ok thank you for your answer,

but with the Subversion Built version of today there is playing the wrong sound into the space bar , alsoways the same one.

And i cannot enter Metro prime it crashes

After the progress in the spcaebar i am not able to view the automatic animation where the agend 32 calls the major, it crashes, in the daily built of 2 days i can view this automatic animation
fingolfin
Retired
Posts: 1452
Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin »

Look, we are still working on this. Bothering us with all the things that don't merely serves to annoy us --it won't get anything furthered at this stage. This is work in progress, and has nowhere been declared as usable or even, god help us, supported and usable by endusers.

So, if you can't stand the state it is in now, just stop using it for now. We'll tell you and everybody once we think it's good enough for public testing.
Last edited by fingolfin on Sat Apr 15, 2006 9:24 am, edited 1 time in total.
LOGAN
Posts: 30
Joined: Tue Apr 11, 2006 2:36 pm
Contact:

Post by LOGAN »

I think we all know its work in progress and we are all just excited.

Sometimes we might ask for the another feature request. But please forgive us as some of us might ask for the impossible.

I don't think any questions, suggestions or discussions is there to merely annoy the developers.

It's interest.. It's passion.. It's curiosity.. It's merely human :)
FeebleFiles1
Posts: 98
Joined: Sun Feb 12, 2006 12:02 pm

Post by FeebleFiles1 »

I havent say any against your work, i have only say things which could be solved, because i know this game very good from the year 1997.

Please dont be angry i only want that you think i hate your work
User avatar
Raziel
ScummVM Porter
Posts: 1535
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet
Contact:

Post by Raziel »

FeebleFiles1 wrote:Please dont be angry i only want that you think i hate your work
Wee :shock:

I hope you mixed "love" and "hate" there, otherwise i'd recommend hiding for the next two centurys :wink:
Post Reply